Skip to content

Modern OpenGL:
Advanced Pipeline and Performance

Introduction Advanced Rendering and Effects Advanced Pipeline and Performance This training explores strategies to increase the performance of new and existing OpenGL code, with multi-pass rendering and use of uniform buffers, shader storage buffers and indirect drawing to reduce driver overhead. Course Contents Cost of state changes, batching and sorting Culling, occlusion queries, spatial data-structures […]

Modern OpenGL:
Advanced Rendering and Effects

Introduction Advanced Rendering and Effects Advanced Pipeline and Performance This training explores the implementation of many different rendering techniques to achieve cutting-edge visuals in OpenGL applications. Techniques are explored in depth with many examples, analysis of shader code and implementation details. Course contents Normal mapping and parallax mapping Environment mapping Procedural texturing High dynamic range […]