There are a few small, and sometimes already quite old, features in Qt that, when combined, can be a very nice way to deal with assets in your QML application — especially if some of them live on the file system, some in a resource, and some may need localization or translation. Let’s dive in! […]
Blog Archives
CXX-Qt Safe Rust Bindings for Qt
At KDAB, we have been investigating how to integrate Rust with Qt in a safe and idiomatic way. The solution we are currently working on is called CXX-Qt. It’s available in the GitHub and on crates.io. This blog post discusses the journey of CXX-Qt — where it started, where it can be used right now, […]
QML Component Design The Two-Way Binding Problem and How to Avoid It
In a well-designed QML application, the UI is built using re-usable components, while the data and logic live in C++ based components we call controllers here. The QML part of the application uses these components (that themselves may be written in QML or C++) to build up the user interface and connect these components with […]
Wayland on Windows Run a Wayland Compositor Directly in Your Windows Machine
KDDockWidgets 1.4.0 Released!
KDDockWidgets 1.4.0 has been released! KDDockWidgets is a framework for custom-tailored docking systems in Qt. This is a major release with new features and lots of fixes. KDDockWidgets 1.4.0 Overview The big highlights of KDDockWidgets 1.4.0 are the experimental MDI support and the new declarative API for QtQuick: By using MainWindowMDI, you can now have […]
Qt Developer Conference A Conference from Developers for Developers
We at KDAB are pleased to announce an event we’re planning to host in Berlin this fall, September 28-30. Save the dates for KDAB’s Qt Developer Conference — a conference from Qt developers for Qt developers! Qt Desktop Days, May 2021 — Cancelled Before we tell you more about Qt Dev Con, we’d like to […]
Efficient Custom Shapes in QtQuick : Shaders
A long time ago, I wrote a post about creating custom shapes in Qt Quick, via the scene-graph APIs. That post covered defining suitable geometry to draw a part of a circle, known also as a ‘sector’, efficiently, since such sectors occur commonly in instrument and vehicle interfaces. I started writing the second part, about […]
A 3D Block Building Game in QML
Here, at KDAB, we get to spend 10% of our time on learning what we don’t know or practicing and improving what we already know. Recently, I decided to use that time to learn more about the Qt Quick Rendering Engine. The best way to do so, I found, is to use it in a […]
KDDockWidgets 1.3.0 Released QtQuick and PySide6 support, and more minor fixes
We’ve released KDDockWidgets 1.3.0! KDDockWidgets is a framework for custom-tailored docking systems in Qt. The main highlights for this release are PySide6 and experimental QtQuick support. The QtQuick backend isn’t production ready, but you can already build with -DKDDockWidgets_QTQUICK=ON, run the examples under examples/qtquick/dockwidgets/ and start reporting issues. Here’s the full list of changes: Experimental QtQuick […]
Qt and the unu dashboard
KDAB has been working closely together with unu to create the dashboard application for their next-generation of electric scooters. You can find out about these affordable, innovative, urban transport solutions and book a test ride here. unu is now launching the scooters. So in this blog post, we will have a look at some of […]