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Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications

Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]

Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects

Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]

Learn OpenGL with KDAB New dedicated UK training facility

To meet the growing demand for professional OpenGL, C++ and Qt trainings, KDAB has decided to open a dedicated training facility in the UK, just 20 minutes from Manchester airport. Now, in the UK, you can easily get the top quality experience you have come to expect from KDAB’s expert trainings at our Berlin facility […]

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