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FMA Woes
Floating-point math is hard, and compilers will exploit every language loophole to make our FP calculations go faster, sometimes with surprising results.
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Efficient Custom Shapes in QtQuick : Shaders
A long time ago, I wrote a post about creating custom shapes in Qt Quick, via the scene-graph APIs. That post covered defining suitable geometry to draw a part of a circle, known also as a ‘sector’, efficiently, since such sectors occur commonly in instrument and vehicle interfaces. I started writing the second part, about […]
Qt 3D Renderer changes and improvements in Qt 6
With Qt 6 well on its way, it’s about time we go over some of the internal changes and optimizations made to Qt 3D for the upcoming release. In a separate article, my colleague Mike Krus has already highlighted the API changes we’ve made in Qt 3D for Qt 6. This post will dive into […]
Why is my screen still black A digestible blog on common render issues and what their cause could be
Part 2 If you are here from Part 1, welcome back. If you are wondering why we started at Part 2, go to Part 1. So, you tried everything from the first part (that was relative to you), and your screen is still a backlighting test? No problem. (Well.. I mean, clearly there is but […]
Why is my screen black? A digestible blog on common render issues and what could be their cause
Part 1 So, you’ve just poured your heart and soul into some real-time 3D rendering code and hit render. Wringing your hands in anticipation you wait for the screen to show your marvellous creation. Still… waiting. It says it’s done but, nothing. Well, maybe not nothing but simply darkness. You stare into the deep dark […]
Debugging and Profiling Qt 3D applications Learn about new 5.15 features and other useful tools
Qt 3D, being a retained mode high level graphic API abstraction, tries to hide most of the details involved in rendering the data provided by applications. It makes a lot of decisions and operations in the background in order to get pixels on the screen. But, because Qt 3D also has very rich API, developers […]
Qt World Summit 2019 talk videos are online
Did you miss the past Qt World Summit? Were you there, but you couldn’t attend that talk or two that you really wanted to see because the conference was so, so packed with awesome content? Fear no more! We are glad to announce that the talks at the past Qt World Summit 2019 in Berlin […]
Qt 3D Synchronisation Revisited
As mentioned in the previous article in this series, Qt 3D 5.14 is bringing a number of changes aimed at improving performance. Most people familiar with Qt 3D will know that the API is designed around the construction of a scene graph, creating a hierarchy of Entities, each of them having having any number of […]