Skip to content

OpenGL Get the RSS Feed

KDAB at Embedded Technology, Japan 14-16 November 2018

KDAB is proud to announce that for the first time ever we will be present at Embedded Technology outside of Tokyo in Japan. Every year more than 25000 visitors attend over 3 days! The event takes place in the Pacifico Yokohama exhibition center and focuses on Embedded AI, IoT Wireless Technology, Smart Sensing and Safety […]

Efficient custom shapes in Qt Quick Because rectangles, even rounded ones, can only get you so far.

QtQuick includes basic visual item to construct many common user-interface components, but people often ask how to create different visual appearances, beyond rectangles, round-rectangles and images. There’s various solutions to this problem, and with Qt 5.10, there’s the new Shapes module which makes it easy to define paths, ellipses and other standard SVG drawing elements. […]

New in Qt 5.10: Texture Based Animations in Qt 3D Or how to blow things up

Many new features were added to Qt 3D in the 5.10 release. One of them is the support for sprite sheets, contributed by KDAB, as provided by QSpriteGrid and QSpriteSheet and their respective QML items. One way of animating things is to switch between many different versions of the same object at different points in time, like […]

Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications

Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]