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KDAB contributions to Qt 5.9

Qt 5.9 has just been released!

This release marks two important milestones for the Qt Project. The first is that now the Qt 5 series has had more releases than any other Qt version ever (the last release of the Qt 4 series was Qt 4.8). The second milestone is that Qt 5.9 will be a Long Term Support release, therefore providing to many users a stable foundation to build their applications upon.

KDAB has been a significant contributor to …

Safety critical drawing with OpenGL SC Making your OpenGL ES code OpenGL SC compliant

Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only become more prevalent in embedded graphics work as industries increasingly try to merge safety conscious methodologies with user-friendly interfaces.…

KDAB contributions to Qt 5.8

Qt 5.8 has just been released! Another great release of Qt, made possible by thousands of commits by over a hundred different contributors:

Commit percentages to Qt in the last 16 weeks, grouped by employer

And here we are again, with the usual showcase of the most outstanding contributions to Qt 5.8 developed by KDAB engineers.

In no particular order:

Qt 3D

Qt 3D continues to receive lots of improvements and bugfixes, thanks to the hard work of …

GammaRay 2.7.0 Released

We have released version 2.7 of our Qt application introspection tool GammaRay. GammaRay allows you to observe the behavior and data structures of Qt code inside your program live at runtime.

Here are a few of the highlights of this release:

  • The new Qt 3D geometry inspector allows you to look at a wireframe rendering of entity geometries, as well as the raw OpenGL buffer data. Visualizations of normal vectors and backface culling help to identify common problems in geometry

KDAB adds five new trainings in 2017

We’re adding an exciting raft of new trainings to our schedule for 2017 and some new locations, including San Francisco, Seoul and Beijing.

Throughout the year you will be able to sign up for top class, always-up-to-date, original-authored trainings, presented by fully qualified KDAB trainers, all engineers actively involved in delivering KDAB’s high quality projects. Here’s what others are saying about our trainings.

As well as the latest updates in Qt, C++, OpenGL, Debugging and Profiling, CMake and all …

Qt 3D Basics Kevin Ottens

Having 3D scenes in your application is becoming a clear trend and is likely to become even more important in the future with the growth of Virtual Reality and Augmented Reality. So far Qt was allowing you to integrate with Open GL fairly easily, but managing the rendering code itself was still a very challenging task.

That’s why Qt 5.7 will provide a new module named Qt 3D. In this talk we will cover the basics of its API. In …

Qt 3D and Physics Based Rendering Sean Harmer

Physics Based Rendering (PBR) is the latest and greatest trend in real-time rendering yielding much more visually believable images than the traditional Phong or ad-hoc lighting models. The underlying concept is that the shaders should use physical principles in the encoded models – chief of which are conservation of energy and the Fresnel effect.

PBR is used in many AAA game titles but here we will show how to make use of it with Qt 3D as it is widely …

KDAB talks at QtCon 2016

Hello!

This is a small wrap-up fromQtCon, the biggest Qt event in Europe in 2016, that happened at the beginning of September. At QtCon the Qt community joined forces with the KDE, FSFE and VideoLAN communities, to create an exciting event in the spirit of open collaboration and participation amongst projects.

During QtCon many KDAB engineers gave in-depth technical talks about Qt, QML, Qt3D, OpenGL and the other technologies around Qt development. All the sessions …

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