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Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications

Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]

Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects

Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]

Qt 3D Technology Preview Released with Qt 5.5.0

KDAB is pleased to announce that the Qt 5.5.0 release includes a Technology Preview of the Qt3D module. Qt3D provides a high-level framework to allow developers to easily add 3D content to Qt applications using either QML or C++ APIs. The Qt3D module is released with the Technology Preview status. This means that Qt3D will […]

Qt3D 2.0 The FrameGraph

Continuing our blog post series about the rewrite of Qt3D. Introduction For quite some time now, you’ve been hearing about Qt3D’s Framegraph. Although a brief definition of what the Framegraph is was given in the previous articles, this blog post will cover it in more detail. After reading this post, you will understand the difference […]

Overview of Qt3D 2.0 – Part 2

An Example of Rendering with Qt3D In the previous article we learned about the requirements and high-level architecture of Qt3D 2.0. In order to put some of this into context and to give you a concrete example of how it looks to draw something in Qt3D using the QML API, we will now briefly show […]

Overview of Qt3D 2.0 – Part 1

Introduction Back in the days when Qt was owned by Nokia, a development team in Brisbane had the idea of making it easy to incorporate 3D content into Qt applications. This happened around the time of the introduction of the QML language and technology stack, and so it was only natural that Qt3D should also […]

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