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Physically Based Rendering (PBR) in 10 minutes A guide for Qt developers

If you happened to be at the NVIDIA GTC conference last week, you may have seen a Qt demo we developed showing a Dodge Viper in the Toradex booth. If that Viper looked especially cool, that’s partially because it was displayed using Physically Based Rendering (PBR). Alright… what exactly is PBR, and can I use it in my […]

Nine Steps to Vulkan Literacy

No, this isn’t about Star Trek. If you’ve accidentally stumbled onto this blog to learn about the language of Spock’s homeland, try here instead. Vulkan (spelled with a “k”, not a “c”) is a powerful new 3D graphics API from the Khronos Group, the same consortium that developed its spiritual predecessor, OpenGL, and other related […]

Learn OpenGL with KDAB New dedicated UK training facility

To meet the growing demand for professional OpenGL, C++ and Qt trainings, KDAB has decided to open a dedicated training facility in the UK, just 20 minutes from Manchester airport. Now, in the UK, you can easily get the top quality experience you have come to expect from KDAB’s expert trainings at our Berlin facility […]

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