Recap In Part 1, we covered PCM audio and superimposing waveforms, and developed an algorithm to combine an arbitrary number of audio streams into one. Now we need to use these ideas to finish a full implementation using Qt Multimedia. Using Qt Multimedia for Audio Device Access So what do we need? Well, we want […]
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Implementing an Audio Mixer, Part 1 Basic DSP with Qt Multimedia
Motivation When using Qt Multimedia to play audio files, it’s common to use QMediaPlayer, as it supports a larger variety of formats than QSound and QSoundEffect. Consider a Qt application with several audio sources; for example, different notification sounds that may play simultaneously. We want to avoid cutting notification sounds off when a new one […]
Mastering Cross-platform Desktop Apps
Creating applications for cross-platform compatibility is a modern best practice. It increases deployment flexibility and allows applications to reach a wider audience. However, doing it properly can involve some trial and error. At KDAB, we’ve built many multiplatform desktop applications. Here, we’ve compiled a few insights from that process to help you build better software. […]
More Ways to Rust
In our earlier blog, The Smarter Way to Rust, we discuss why a blend of C++ and Rust is sometimes the best solution to building robust applications. But when you’re merging these two languages, it’s critical to keep in mind that the transition from C++ to Rust isn’t about syntax, it’s about philosophy. Adapting to […]
Formatting Selected Text in QML Quasi-Backporting Qt 6.7 QML cursorSelection to Older Versions
Motivation Let’s say we’re working on a QML project that involves a TextEdit. There’s some text in it: here is some text We want to select part of this text and hit ctrl+B to make it bold: here is some text In Qt Widgets, this is trivial, but not so much in QML – we […]
Behind the Scenes of Embedded Updates
An over-the-air (OTA) update capability is an increasingly critical part of any embedded product to close cybersecurity vulnerabilities, allow just-in-time product rollouts, stomp out bugs, and deliver new features. We’ve talked about some of the key structural elements that go into an embedded OTA architecture before. But what about the back end? Let’s address some […]
Using Nix as a Yocto Alternative Building a bootable Linux image from the ground up in a declarative way
Building system images for embedded devices from the ground up is a very complex process, that involves many different kinds of requirements for the build tooling around it. Traditionally, the most popular build systems used in this context are the Yocto project and buildroot. These build systems make it easy to set up toolchains for […]
The Smarter Way to Rust
If you’ve been following our blog, you’re likely aware of Rust’s growing presence in embedded systems. While Rust excels in safety-by-design, it’s also common to find it integrated with C++. This strategic approach leverages the strengths of both languages, including extensive C++ capabilities honed over the years in complex embedded systems. Let’s delve into some […]
KDGpu 0.5.0 is here! Our Vulkan wrapper now has OpenXR integration and more.
Since we first announced it last year, our Vulkan wrapper KDGpu has been busy evolving to meet customer needs and our own. Our last post announced the public release of v0.1.0, and version 0.5.0 is available today. It’s never been easier to interact with modern graphics technologies, enabling you to focus on the big picture […]
KDDockWidgets 2.1 Released Stability, Fixes, and Enhancements
KDDockWidgets has launched its latest version 2.1. This release comes packed with over 500 commits, offering enhanced stability over its predecessor, version 2.0, without introducing any breaking changes. KDDockWidgets is a versatile framework for custom-tailored docking systems in Qt written by KDAB’s Sérgio Martins. For more information about its rich set of features, have a […]