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New in Qt 5.11: improvements to the model/view APIs (part 2)

In the last episode of this series we discussed QAbstractItemModel::checkIndex(). QAbstractItemModel::checkIndex() is a function added in Qt 5.11 that allows developers of model classes to perform some validity checks on the QModelIndex objects passed to the model; specifically, on the indices passed to the APIs that model classes need to implement (rowCount(), columnCount(), data, setData(), […]

KDAB demos at Qt World Summit, Boston October 29th to 30th

KDAB is the main sponsor at Qt World Summit.  In Boston, we’ll be co-hosting a training day on October 29th,  offering both Introductory and Advanced one day training classes at a knock-down price. Find out more here. On October 30th, you can listen to two talks from KDAB experts: Creating compelling blended 2D/3D applications – a […]

New in Qt 5.11: improvements to the model/view APIs (part 1)

The Qt model/view APIs are used throughout Qt — in Qt Widgets, in Qt Quick, as well as in other non-GUI code. As I tell my students when I deliver Qt trainings: mastering the usage of model/view classes and functions is mandatory knowledge, any non-trivial Qt application is going to be data-driven, with the data […]

Certifiably Qt Qt and software certification

Expanding your team’s software development capacity is something that most managers will encounter at some point in their careers. There are several ways to do this – three of the most common options are hiring new employees, using a service company, or incorporating onsite contractors. Regardless of which route you choose to go, software certifications […]

Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications

Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]

Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects

Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]

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