In the previous posts of this series (if you’ve missed them: parts 1, 2, 3, and 4), we have learned about relocation and trivial relocation. We have explored what relocation means, what trivial relocation means, and how it can be used to optimize the implementation of certain data structures, such as the reallocation of a […]
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Qt and Trivial Relocation (Part 4) On trivial relocation and move assignments
In the last post of this series we learned that: erasing elements from the middle of a vector can be implemented, in general, via a series of move assignments, move constructions, swaps, destructions for types with value semantics, the exact strategy does not really matter for types with write-through reference semantics, the strategy matters, because […]
Qt and Trivial Relocation (Part 3) Trivial relocability for vector erasure, and types with write-through reference semantics
In the last post of this series we started exploring how to erase an element from the middle of a vector. We discussed that in principle there are several different possible ways to implement erase().For instance, a vector could move-assign over the elements to be erased: Alternatively, a vector could use rotations or some other […]
Qt and Trivial Relocation (Part 2) Relocation and Erasure
In the last post of this series we discussed the usage of trivial relocation in order to optimize move construction followed by the destruction of the source. To quickly recap: objects of certain datatypes (“trivially relocatable” types) can be moved in memory by simply moving bytes; this can be used to optimize certain bulk operations […]
Qt and Trivial Relocation (Part 1) What is relocation?
The container classes introduced in Qt 4 (Tulip, for the aficionados) had an interesting optimization: the ability to turn certain operations on the contained objects into byte-level manipulations. Example: vector reallocation Consider the reallocation of a QVector<T>: when the vector is full and we want to insert a new value (of type T), the vector […]
KDSoap 2.2.0 Released
We’re pleased to announce the release of KDSoap version 2.2.0, an update that brings new enhancements to improve both the general build system and client-side functionality. What is KDSoap? KDSoap, a SOAP (“Simple Object Access Protocol“) component rooted in Qt, serves as an essential tool for both client-side and server-side operations. Tailored for C++ programmers […]
See you in Berlin in November 2023?
In just a couple of months, there’s going to be not one, not two, not three, but four fantastic developer events in Berlin! We are not going to miss any of them, and so shouldn’t you. November 12-14: Meeting C++ If you are a C++ developer, do not miss the 2023 edition of Meeting C++. […]
KDDockWidgets 1.7.0 Released
We are happy to announce the release of KDDockWidgets version 1.7.0! What is KDDockWidgets? KDDockWidgets is a development framework for custom-tailored docking systems in Qt, to use when you need advanced docking that is not supported by QDockWidgets. It was created by Sérgio Martins as a time-saving alternative to QDockWidgets. The ease-of-use of KDDockWidgets can save […]
Pimpl for Small Classes
The familiar solution for thick value classes that want to preserve binary compatibility is to use the pimpl pattern (private implementation), also known as d-pointer (pointer to data). In future versions of our class, we can freely change the contents of the pimpl (i.e. adding, removing, and/or modifying data members) but the binary compatibility of […]
Qt 6 Debugging in Visual Studio and VS Code Show More Qt Value Types in the Debugger
Not all Qt developers are using Qt Creator as their main IDE for development. Some of us are using other IDEs, like Visual Studio, Visual Studio Code or CLion, per choice or because a project requires it. On Windows, with the MSVC compiler, the debugging experience with Qt 6 can be quite frustrating for some […]