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KDAB TV – Kuesa 3D

These videos show Kuesa 3D, a complete design-to-code workflow solution for 3D in real-time applications, centered around the open glTF™ 2 3D format which is supported by applications like Blender, Maya, 3ds Max and others.

Kuesa 3D related tutorials and showcases

If you need to integrate 3D models into applications, then you know as a developer you have to ask Designers for all the parts and then reassemble them manually yourself each time. With Kuesa, all this is simplified so you can create fast demos and save a lot of time. All this can be done without compromising on the 3D model's quality either, by using directly the scene (models + animations) created by the Designer.
Sounds too good to be true? Watch this video to find out how it works.
Looks great, but you'd like to see some code for this: https://youtu.be/actOlvz_HDU

Note that the animations and sound were recorded during a webinar. So, at times, they are not as smooth as they should have been.

About the host: 
Paul is a long time Qt 3D contributor and 3D graphics enthusiast. He is handling the technical aspects related to KUESA™

About KDAB:

KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more.  https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/
How to Get Good Looking Demos - Integrating 3D Scenes

If you need to integrate 3D models into applications then you know as a developer you have to ask Designers for all the parts and then reassemble them manually yourself each time. With Kuesa all this is simplified so you can create fast demos and save a lot of time. All this without compromising on the 3D model's quality either, by using directly the scene (models + animations) created by the Designer.
Sounds too good to be true? Watch this video to find out how it works.
Looks great but you'd like to see some code for this: https://youtu.be/actOlvz_HDU

Note that the animations and sound were recorded during a webinar so at times they are not as smooth as they should have been.

About the host: Paul is a long time Qt 3D contributor and 3D graphics enthusiast. He is handling the technical aspects related to KUESA™

About KDAB:

KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/

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YouTube Video UEw2Q0pZbjQwZ042aFZkY1hIVHR6emx0bVN2WjZlRzU5MC5GM0Q3M0MzMzY5NTJFNTdE

How to Get Good Looking Demos - Integrating 3D Scenes

This video introduces the Kuesa MeshInstantiator API. It aims at making it easier for developers to leverage Qt 3D's instanced drawing. This is a feature that Qt 3D has supported for years but is often overlooked. Instanced drawing allows to efficiently draw several copies of the same base 3D mesh using a single draw call. In comparison to issuing a sequence of multiple draw calls, the benefit of that approach is less driver overhead and better scheduling of the workload on the GPU. This results in low CPU usage and efficient use of the GPU.

About the host:
Paul is a long time Qt 3D contributor and 3D graphics enthusiast. He is handling the technical aspects related to KUESA 3D.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more.  https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/
KUESA 3D Mesh Instantiator API

This video introduces the Kuesa MeshInstantiator API. It aims at making it easier for developers to leverage Qt 3D's instanced drawing. This is a feature that Qt 3D has supported for years but is often overlooked. Instanced drawing allows to efficiently draw several copies of the same base 3D mesh using a single draw call. In comparison to issuing a sequence of multiple draw calls, the benefit of that approach is less driver overhead and better scheduling of the workload on the GPU. This results in low CPU usage and efficient use of the GPU.

About the host:
Paul is a long time Qt 3D contributor and 3D graphics enthusiast. He is handling the technical aspects related to KUESA 3D.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/

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YouTube Video UEw2Q0pZbjQwZ042aFZkY1hIVHR6emx0bVN2WjZlRzU5MC4yMDhBMkNBNjRDMjQxQTg1

KUESA 3D Mesh Instantiator API

This 3-part series shows how our designers work with KUESA daily. The scene used as the example here is a traditional 3D cube over a simple plane with great looking metallic reflections and a cube reflection on the plane. The scene is done only using QML, 2D tricks and effects and KUESA Iro materials.

The 3rd video focuses on final adjustments to visual components and creating a more believable reflection.

About the hosts:
Nuno Pinheiro is a Portuguese graphic designer and illustrator. He specializes in iconography, themes and user interface design. Nuno's works include general illustrations, UI design, Web design, corporate design, as well as other works in creative areas.

Kirsi Sutherland is a Scottish technical artist, photographer, programmer and UI designer. She has a particular interest in 3d modelling and developing visual environments. She also works as a tutor at Edinburgh University.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more.  https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/
KUESA 3D Studio Designer Workflow - Part 3

This 3-part series shows how our designers work with KUESA daily. The scene used as the example here is a traditional 3D cube over a simple plane with great looking metallic reflections and a cube reflection on the plane. The scene is done only using QML, 2D tricks and effects and KUESA Iro materials.

The 3rd video focuses on final adjustments to visual components and creating a more believable reflection.

About the hosts:
Nuno Pinheiro is a Portuguese graphic designer and illustrator. He specializes in iconography, themes and user interface design. Nuno's works include general illustrations, UI design, Web design, corporate design, as well as other works in creative areas.

Kirsi Sutherland is a Scottish technical artist, photographer, programmer and UI designer. She has a particular interest in 3d modelling and developing visual environments. She also works as a tutor at Edinburgh University.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/

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YouTube Video UEw2Q0pZbjQwZ042aFZkY1hIVHR6emx0bVN2WjZlRzU5MC5ENDU4Q0M4RDExNzM1Mjcy

KUESA 3D Studio Designer Workflow - Part 3

This 3-part series shows how our designers work with KUESA 3D daily. The scene used as the example here is a traditional 3D cube over a simple plane with great looking metallic reflections and a cube reflection on the plane. The scene is done only using QML, 2D tricks and effects, and KUESA Iro materials.

Part 2 focuses on how to import 3D into QML, how to test it, and how to make it interactive.

Learn more www.kuesa.com

About the hosts:

Nuno Pinheiro is a Portuguese graphic designer and illustrator. He specializes in iconography, themes and user interface design. Nuno's works include general illustrations, UI design, Web design, corporate design, as well as other works in creative areas.

Kirsi Sutherland is a Scottish technical artist, photographer, programmer and UI designer. She has a particular interest in 3d modelling and developing visual environments. She also works as a tutor at Edinburgh University.

About KDAB:

KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more.  https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/
KUESA 3D Studio Designer Workflow - Part 2

This 3-part series shows how our designers work with KUESA 3D daily. The scene used as the example here is a traditional 3D cube over a simple plane with great looking metallic reflections and a cube reflection on the plane. The scene is done only using QML, 2D tricks and effects and KUESA Iro materials.

Part 2 focuses on how to import 3D into QML, how to test it and how to make it interactive.

Learn more www.kuesa.com

About the hosts:

Nuno Pinheiro is a Portuguese graphic designer and illustrator. He specializes in iconography, themes and user interface design. Nuno's works include general illustrations, UI design, Web design, corporate design, as well as other works in creative areas.

Kirsi Sutherland is a Scottish technical artist, photographer, programmer and UI designer. She has a particular interest in 3d modelling and developing visual environments. She also works as a tutor at Edinburgh University.

About KDAB:

KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/

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YouTube Video UEw2Q0pZbjQwZ042aFZkY1hIVHR6emx0bVN2WjZlRzU5MC45RTgxNDRBMzUwRjQ0MDhC

KUESA 3D Studio Designer Workflow - Part 2

This 3-part series shows how our designers work with KUESA 3D daily. The scene used as the example here is a traditional 3D cube over a simple plane with great looking metallic reflections and a cube reflection on the plane. It is done using only QML, 2D tricks and effects and KUESA Iro materials.

The first video focuses on the Blender side of the process: creating the scene, the objects and the materials we need for the QML implementation.

Learn more www.kuesa.com

About the hosts:

Nuno Pinheiro is a Portuguese graphic designer and illustrator. He specializes in iconography, themes and user interface design. Nuno's works include general illustrations, UI design, Web design, corporate design, as well as other works in creative areas.

Kirsi Sutherland is a Scottish technical artist, photographer, programmer and UI designer. She has a particular interest in 3d modelling and developing visual environments. She also works as a tutor at Edinburgh University.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more.  https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/
KUESA 3D Studio Designer workflow - Part 1

This 3-part series shows how our designers work with KUESA daily. The scene used as the example here is a traditional 3D cube over a simple plane with great looking metallic reflections and a cube reflection on the plane. It is done using only QML, 2D tricks and effects and KUESA Iro materials.

The first video focuses on the Blender side of the process: creating the scene, the objects and the materials we need for the QML implementation.

About the hosts:

Nuno Pinheiro is a Portuguese graphic designer and illustrator. He specializes in iconography, themes and user interface design. Nuno's works include general illustrations, UI design, Web design, corporate design, as well as other works in creative areas.

Kirsi Sutherland is a Scottish technical artist, photographer, programmer and UI designer. She has a particular interest in 3d modelling and developing visual environments. She also works as a tutor at Edinburgh University.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services

KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/

4 0

YouTube Video UEw2Q0pZbjQwZ042aFZkY1hIVHR6emx0bVN2WjZlRzU5MC4yMUQyQTQzMjRDNzMyQTMy

KUESA 3D Studio Designer workflow - Part 1

When a Designer is familiar with Blender, 3ds Max or Maya but has to embrace a new tool for a project, this takes time and has significant potential for leading to inefficiency and potentially frustrating errors, requiring even more time to resolve them. KUESA 3D Studio removes these issues and enables designers to use the tools they are most familiar with.

If you have any questions regarding KUESA 3D you can contact us here: https://www.kuesa.com/contact-us/​ 

About the host:
Timo has his roots in the mobile gaming industry, working on several 3D engines and tools. He's the product manager of KUESA™ 3D.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more.  https://www.kdab.com/software-services


KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/
Why doesn't KUESA 3D have a Scene Editor?

When a Designer is familiar with Blender, 3ds Max or Maya but has to embrace a new tool for a project, this takes time and has significant potential for leading to inefficiency and potentially frustrating errors, requiring even more time to resolve them. KUESA 3D Studio removes these issues and enables Designers to use the tools they are most familiar with.

If you have any questions regarding KUESA 3D you can contact us here: https://www.kuesa.com/contact-us/​

About the host:
Timo has his roots in the mobile gaming industry, working on several 3D engines and tools. He's the product manager of KUESA™ 3D.

About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services


KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.

Contact us to find out more at training@kdab.com or visit our website: https://www.kdab.com/software-services/scheduled-training/

We are about 90 people, located all around the world. Our Head Office is in Sweden and we have other offices in Germany, France, the UK, and the USA. https://www.kdab.com/about/contact/

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YouTube Video UEw2Q0pZbjQwZ042aFZkY1hIVHR6emx0bVN2WjZlRzU5MC41QTY1Q0UxMTVCODczNThE

Why doesn't KUESA 3D have a Scene Editor?


About Kuesa 3D Studio

Kuesa 3D Studio allows designers, using the tools they know and love, to realize and adjust their vision in real-time without loss of quality – easily iterating designs as needed. Kuesa 3D Studio gives developers a high level API letting them easily integrate the result into a software environment, with full code level access for adjusting all aspects of 3D content. Kuesa 3D Studio is available under license from KDAB for full deployment on all supported platforms. Read more about Kuesa 3D…


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