An important part of working with Vulkan and other modern explicit rendering APIs is the synchronization of GPU/GPU and CPU/GPU workloads. In this article we will learn about what Vulkan needs us to synchronize and how to achieve it. We will talk about two high-level parts of the synchronization domain that we, as application and […]
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If you’re following our Youtube channel you might have heard me talking about QVarLengthArray. If you’re not… you should follow us! But let me give you a quick recap. QVarLengthArray is a Qt container that acts like a vector; its elements are stored contiguously in memory and it has a dynamic size. At any time […]
This blog will give you a brief overview of profiling C and C++ applications. Additionally, it will lay before you all of the tools available, with the purpose of aiding you in choosing the right tools at the right times.
One of the most difficult choices to make when starting any new software project is that of the programming language and framework your team will use to create it. Should you stick with Qt because it’s the best tool for the job? Should you switch to something that uses web-based technology or is designed explicitly […]
Let’s say you’ve already made the decision to do a legacy software migration. So, what’s next? This blog will go over the most important steps in a legacy software migration, to help you execute your own.
The nlohmann/json library is everything a developer can expect from a modern library — easy to integrate and JSON objects are treated as first class citizens with a very intuitive API. However, it has one problem that is widely mentioned across the internet, which I’ll tell you about below. Various solutions to the problem have […]
A series of tutorials on building a simple mobile chat application with push notifications, using a REST API powered by Cutelyst, an async database to store conversations and Firebase for notifications.
It is our pleasure to introduce a shiny new Maps & Navigation solution for QML developers! This QML plugin is a joint effort between KDAB & General Magic to bring the excellent General Magic Maps and Navigation SDK to the QML world. What makes the General Magic QML plugin special? It’s easy to use. With […]
A long time ago, I wrote a post about creating custom shapes in Qt Quick, via the scene-graph APIs. That post covered defining suitable geometry to draw a part of a circle, known also as a ‘sector’, efficiently, since such sectors occur commonly in instrument and vehicle interfaces. I started writing the second part, about […]
Here, at KDAB, we get to spend 10% of our time on learning what we don’t know or practicing and improving what we already know. Recently, I decided to use that time to learn more about the Qt Quick Rendering Engine. The best way to do so, I found, is to use it in a […]