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Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications

Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]

Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects

Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]

Lots of lights: Generating cities Data visualization with Qt 3D, OpenGL and C++

Sometimes data visualization might call for more than a graph – you need to visualize complex data, such as that generated by city lighting, in three dimensions to get the full effect. KDAB decided to put together a showcase for the Qt World Summit that allowed us to demonstrate Qt 3D’s capabilities as a performant […]

A tale of 2 curves Or the complexity simplicity requires.

As my first subject for this animation blog series, we will be taking a look at Animation curves. Curves, or better, easing curves, is one of the first concepts we are exposed to when dealing with the subject of animation in the QML space. What are they? Well, in simplistic terms, they are a description […]

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