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Qt World Summit 2018 Boston ("Don't you wish your framework was Qt like me?")

This year’s North American stop on the Qt World Summit world tour was in Boston, held during the Red Sox’s World Series win. Most of us were glad to be flying home before celebration parades closed the streets! The Qt community has reason to celebrate too, as there’s an unprecedented level of adoption and support […]

Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications

Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]

Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects

Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]

On-site Training:
Programming with Qt 3D

This course aims to bring your team up-to-speed with Qt 3D and its use of modern programmable shader-based pipelines which can applied to both OpenGL and OpenGL ES. The on-site Qt 3D training course enables participants to: write Qt 3D applications from the ground up develop their own materials using Qt 3D and GLSL implement […]

Programming with Qt 3D

In this course you will learn Qt 3D and its use of modern programmable shader-based pipelines which can be applied to both OpenGL and OpenGL ES. In the Qt 3D training students will learn how to: write Qt 3D applications from the ground up develop their own materials using Qt 3D and GLSL implement their […]

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