Clang-Tidy, part 2: Modernize your source code using C++11/C++14. The blog series introduces you to the clang-tidy utility and how to use it to automatically refactor C++ source code and integrate it with your build system.
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Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]
This blog series will introduce the clang-tidy utility from the Clang/LLVM project and show how to use it to automatically refactor