Memory bugs are tricky. Leaks have a clear impact on performance, and quickly become hard to spot when heap allocated objects move too much. Memory access bugs, on the other hand, make your program crash right away, if you’re lucky. In less desirable cases, they may end up corrupting random objects on the heap, and […]
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Supervisory control and data acquisition (SCADA) systems have been around since the 1950’s, far longer than most other types of computer applications. Their rock-solid performance has been responsible for the streamlining of any industry that needs precise and consistent controls: building automation, energy management, part machining, printing and packaging, robotic assembly, ship building, water treatment, […]
Clang-Tidy, part 2: Modernize your source code using C++11/C++14. The blog series introduces you to the clang-tidy utility and how to use it to automatically refactor C++ source code and integrate it with your build system.
Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]
This blog series will introduce the clang-tidy utility from the Clang/LLVM project and show how to use it to automatically refactor