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Clang Tidy, part 2: Integrate qmake and other build systems using Bear Automated refactoring of your source code using powerful open-source tooling

Introduction

This article is part of a blog series about Clang Tidy. In the previous article we learned about the general usage of Clang Tidy to automatically refactor source code…

Safety critical drawing with OpenGL SC Making your OpenGL ES code OpenGL SC compliant

Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only become more prevalent in embedded graphics work as industries increasingly try to merge safety conscious methodologies with user-friendly interfaces.…

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