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Intro to Qt whitepaper

This paper outlines everything you need to take into account when considering Qt as a new framework, so you can decide for yourself if this cross-platform tool is the right choice. It covers: learning curves and initial configurations where to find experts and mentors, or source compatible components which platforms are targeted support for embedded ability […]

Modernizing Legacy Systems Your 10 Step Guide to Software Migration - Matthias Kalle Dalheimer

Software migration is a lengthy process that sees hundreds of modules move from an obsolete framework to a much more preferable one. However, there are a number of pitfalls in a large porting effort that can significantly increase time, cost, and complexity, leading to risk of project derailment. Regardless of what your current system was […]

KDAB and Migrations

An existing code base can be a great asset, but it can also be a liability. Technical debt tends to build up over time, eventually reaching the point where something needs to be done. KDAB has unique experience in migrations as well as specialized tools and in-depth knowledge from migration projects in different industries with millions […]

Safety critical drawing with OpenGL SC Making your OpenGL ES code OpenGL SC compliant

Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]

Writing Code That Won’t Kill A Functional Safety Source Book

Functional Safety is the term used for systems designed to minimize risk to human health. But there’s a dilemma in today’s tech-driven world. We are more reliant than ever on software to control our planes, trains, cars, and boats, to operate our medical equipment, to process our food, to clean our water, and to power […]

Physically Based Rendering (PBR) in 10 minutes A guide for Qt developers

If you happened to be at the NVIDIA GTC conference last week, you may have seen a Qt demo we developed showing a Dodge Viper in the Toradex booth. If that Viper looked especially cool, that’s partially because it was displayed using Physically Based Rendering (PBR). Alright… what exactly is PBR, and can I use it in my […]

Nine Steps to Vulkan Literacy

No, this isn’t about Star Trek. If you’ve accidentally stumbled onto this blog to learn about the language of Spock’s homeland, try here instead. Vulkan (spelled with a “k”, not a “c”) is a powerful new 3D graphics API from the Khronos Group, the same consortium that developed its spiritual predecessor, OpenGL, and other related […]

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