Whitepapers: The Developer’s Guide to Containers – Andrew Hayzen Containers are an amazing tool for modern software development that can dramatically simplify many challenging problems. But is there more to discuss besides what we already covered in our Containers in Embedded whitepaper? Why, yes there is. This is the quick guide to all the ways […]
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Safety critical drawing with OpenGL SC The main sticking points when migrating OpenGL ES software to functionally safe OpenGL SC
Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]