Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]
Your mobile app is running slowly, crippled by virtual memory swapping and chunks of the UX aren’t showing. The QOpenGLTexture class (a KDAB contribution), provides the APIs to use compressed textures.
So far we talked about the technical aspects of scaling your application, the dpi, the number of pixels, its nature, the nature of image formats and the implications of all that on the creation of visual elements for your UI. But this is only a part of the problem, for although all this helps you to create answers […]