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Blog Archives
unu – Using Qt on embedded Linux for an electric scooter UI
Right from the start, unu wanted to add a stylish, first-class embedded high-res display to their second generation electric scooter. Like many top-class engineering companies, unu didn’t have in-house expertise for building a modern UI, so they decided to partner with KDAB to build a modern UI based on Qt. In this video you learn […]
Qt 3D: One too many threads or what has changed in 5.14
Qt 3D makes heavy use of threads, as a way to spread work across CPU cores and maximize throughput, but also to minimize the chances of blocking the main thread. Though nice on paper, the last case eventually leads to added complexity. Sometimes, there are just one too many threads. In the past, we’ve been […]
Introducing KDToolBox KDAB R&D contribution of useful C++ classes
At KDAB we invest a significant amount of efforts in research and development. We are always looking for new tooling, libraries and utilities that can make our job easier and improve the C++ and Qt ecosystems. Ultimately, the gained knowledge and skills make our customers happier. As part of this process we develop lots of […]
KDAB helps unu build Qt-based UI for its second generation electric scooter
Those of you who’ve visited KDAB’s offices in Berlin, will know we have a fleet of electric scooters for our staff. You may have even tried one yourself! Today, unu, the Berlin-based mobility company that makes them, launches their latest electric scooter – the unu Scooter. The unu Scooter has been completely redeveloped, is more […]
Modernizing SCADA HMIs How SCADA tools can take advantage of Qt
Supervisory control and data acquisition (SCADA) systems have been around since the 1950s, far longer than most other types of computer applications. Their rock-solid performance has been responsible for the streamlining of any industry that needs precise and consistent controls: building automation, energy management, part machining, printing and packaging, robotic assembly, ship building, water treatment, […]
KDAB releases Kuesa™ for 3D asset creation and integration workflow
KDAB announces the release of Kuesa™, a solution that provides an integrated and unified workflow for designers and developers to create, optimize and integrate real time 3D content in a 3D or hybrid 2D/3D software user interface. Kuesa provides an easy, integrated and unified workflow without any compromises for designers and developers giving: great performance […]
New in Qt 3D 5.11: Generalized Ray Casting
The 5.11 release of Qt 3D is mostly about speed and stability but it also introduces a number of new features. One of them is generalized ray casting which can be used to find objects intersecting a 3d ray. Object Picking Available since 5.6, QObjectPicker can be used to detect mouse interactions with an entity. […]
Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications
Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]
Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects
Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]