– Matthias Kalle Dalheimer If your company produces physical products, you might think that your most important asset is the in-depth experience acquired in your field, your loyal customer base, or your top-notch manufacturing facilities, not your software. However, over and over again, industry giants in many fields have been toppled by Silicon Valley start-ups […]
Blog Archives
Choosing a Software Stack Is Qt right for your project?
One of the most difficult choices when starting any new software project is selecting the programming language and framework your team will use to create it. Should you stick with Qt because it’s the best tool for the job? Should you switch to something using web- based technology or designed explicitly for mobile? This whitepaper […]
Choosing a CPU Is the i.MX 8 right for your project?
When building an embedded systems product, among your earliest decisions is the choice of hardware. More specifically, on what CPU should you base your design? Today’s system-on-chip processors have a huge array of resources to contribute to your solution: multiple cores and on-board DSPs, graphics engines and display controllers, peripheral support and connectivity interfaces, and […]
Containers whitepaper Cloud tech comes to embedded
Software developed for embedded applications is often distinct from its desktop and cloud cousins due to the constraints of embedded hardware and the integration of non-mainstream devices. But problem-solving technologies developed in other places tend to migrate to embedded systems once the hardware catches up. Containers are one of these – and they’re not just […]
CMake for Qt Basics on using CMake for Qt applications
The build system for Qt 6 is moving to CMake. Should you use it yourself? What are the benefits of CMake, and how can it help transform your build system? Here are the basic facts you need to know to take advantage of CMake for building Qt applications.
Modernizing SCADA HMIs How SCADA tools can take advantage of Qt
Supervisory control and data acquisition (SCADA) systems have been around since the 1950s, far longer than most other types of computer applications. Their rock-solid performance has been responsible for the streamlining of any industry that needs precise and consistent controls: building automation, energy management, part machining, printing and packaging, robotic assembly, ship building, water treatment, […]
Intro to Qt What to look at when considering Qt as a new development framework
This paper outlines everything you need to take into account when considering Qt as a new framework, so you can decide for yourself if this cross-platform tool is the right choice. It covers: learning curves and initial configurations where to find experts and mentors, or source compatible components which platforms are targeted support for embedded ability […]
Modernizing Legacy Systems A 10 Step Guide to Software Migration
Software migration is a lengthy process that sees hundreds of modules move from an obsolete framework to a much more preferable one. However, there are a number of pitfalls in a large porting effort that can significantly increase time, cost, and complexity, leading to risk of project derailment. Regardless of what your current system was […]
Safety critical drawing with OpenGL SC The main sticking points when migrating OpenGL ES software to functionally safe OpenGL SC
Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]
Physically Based Rendering (PBR) in 10 minutes Understanding a new rendering model for realistic and consistent graphics
If you happened to be at the NVIDIA GTC conference last week, you may have seen a Qt demo we developed showing a Dodge Viper in the Toradex booth. If that Viper looked especially cool, that’s partially because it was displayed using Physically Based Rendering (PBR). Alright… what exactly is PBR, and can I use it in my […]