Physically Based Rendering (PBR) in 10 minutes Understanding a new rendering model for realistic and consistent graphics
If you happened to be at the NVIDIA GTC conference last week, you may have seen a Qt demo we developed showing a Dodge Viper in the Toradex booth. If that Viper looked especially cool, that’s partially because it was displayed using Physically Based Rendering (PBR). Alright… what exactly is PBR, and can I use it in my projects?
In a sentence, PBR replaces common shortcuts for rendering surfaces with methodologies rooted in the physical world. Sound intriguing? Download our whitepaper for a ten minute introduction to the subject and how it may affect you. What’s your experience with Qt and PBR?… Any other questions?