A novel solution to an old problem The QRegion class specifies a clip region for a painter. You can also query a QPaintEvent for the region() to limit the paint operations necessary in partial repaints. A region can be anything from a simple rectangle to a bitmap mask, but virtually all code that inspects a […]
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Physically Based Rendering (PBR) in 10 minutes Understanding a new rendering model for realistic and consistent graphics
If you happened to be at the NVIDIA GTC conference last week, you may have seen a Qt demo we developed showing a Dodge Viper in the Toradex booth. If that Viper looked especially cool, that’s partially because it was displayed using Physically Based Rendering (PBR). Alright… what exactly is PBR, and can I use it in my […]
Windows Dressing The Abbreviated Guide to Running Qt on Embedded Windows
Microsoft Windows has a long history of embedded operating systems going back to 1996, branded as Windows Embedded Compact, Windows Embedded CE, Windows CE, Windows Compact, Windows Phone, Windows Runtime, and an assortment of others. One of these fine platforms might even form the basis of your embedded product. Trouble is, with the shiny new […]
KD Chart 2.6.0 released
KD Chart 2.6.0 is a maintenance release with a limited number of new features. This release publishes feature additions and bugfixes since KD Chart 2.5.1. KDAB continues to offer a commercial license without flat fee support for KD Chart. Features: – Code updated to compile with Qt 5.6 – Optional line breaking for horizontal legends […]
Embedding QML: Why, Where, and How
If you’re already using QML in Qt, you know that it can help quickly create flexible user interfaces using little or no C++ programming. With a basic text file and some JavaScript logic, you can put together a pretty sophisticated interface like that shown in the Qt Quick Clock demo (below) with a minimum of […]
How to integrate OpenGL code with Qt Quick 2 applications (part 1)
The Qt World Summit was a rocking blast! More than 800 delegates, two days packed with sessions (and an additional training day presented by KDAB). Many old faces, lots of new ones, and a packed programme of sessions with terrific technical content. Yours truly also happened to give a talk, “Integrating OpenGL with Qt Quick […]
KDAB contributions to Qt 5.5
Good news, everyone! Qt 5.5 has just been released! The release process of Qt 5.5 has been focused on stabilizing and improving performances. Once more KDAB is proud to be a part of the release, with its engineers constantly providing contributions and patches, as demonstrated by the commit graph of the last 16 weeks: In […]
Qt 3D Technology Preview Released with Qt 5.5.0
KDAB is pleased to announce that the Qt 5.5.0 release includes a Technology Preview of the Qt3D module. Qt3D provides a high-level framework to allow developers to easily add 3D content to Qt applications using either QML or C++ APIs. The Qt3D module is released with the Technology Preview status. This means that Qt3D will […]
Reducing relocations with Q_STRINGTABLE
Qt is a native library at the heart. As a native (C++) library, it already outperforms most higher-level language libraries when it comes to startup performance. But if you’re using native languages, you usually do so because you need to get the most out of the available hardware and being just fast may not be […]
Overview of Qt3D 2.0 – Part 2
An Example of Rendering with Qt3D In the previous article we learned about the requirements and high-level architecture of Qt3D 2.0. In order to put some of this into context and to give you a concrete example of how it looks to draw something in Qt3D using the QML API, we will now briefly show […]