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New in Qt 5.11: improvements to the model/view APIs (part 1)
The Qt model/view APIs are used throughout Qt — in Qt Widgets, in Qt Quick, as well as in other non-GUI code. As I tell my students when I deliver Qt trainings: mastering the usage of model/view classes and functions is mandatory knowledge, any non-trivial Qt application is going to be data-driven, with the data […]
Browse PDFs in a Qt Widgets application
Some months ago Shawn Rutledge blogged about the new QtPdf module, a Qt wrapper around the PDFium library, which allows you to render PDF documents to QImages. Since that blog post we have invested some more work into the module to make it more useful in your day-to-day projects.
Certifiably Qt Qt and software certification
Expanding your team’s software development capacity is something that most managers will encounter at some point in their careers. There are several ways to do this – three of the most common options are hiring new employees, using a service company, or incorporating onsite contractors. Regardless of which route you choose to go, software certifications […]
New in Qt 5.10: QThread::create
If you are using Qt and you need to run some code in a separate thread, chances are that you are using QThread for the job. QThread is a very old class in Qt, making its first appearance in Qt 2.2, released on the 22nd of September 2000. Its responsibility is to start a new […]
Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications
Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]
Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects
Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]
clazy 1.2 released presenting 5 new Qt compile-time checks
In the previous episode we presented how to uncover 32 Qt best practices at compile time with clazy. Today it’s time to show 5 more and other new goodies present in the freshly released clazy v1.2. New checks 1. connect-not-normalized Warns when the content of SIGNAL(), SLOT(), Q_ARG() and Q_RETURN_ARG() is not normalized. Using normalized […]
New in Qt 5.10: recursive filtering for QSortFilterProxyModel
When using Qt’s model/view framework, filtering has always been very easy with QSortFilterProxyModel. To filter a list using text typed by the user in a line-edit, you have certainly been applying the standard recipe: instantiate the proxy; insert it between view and source model; connect the lineedit’s textChanged signal to the proxy’s setFilterFixedString slot; done! […]
Qt 3D Animation Easter Teaser Using Blender and Qt 3D in Qt 5.9 to create, texture, and animate a model
As an Easter treat here is a quick taster of some of the animation goodies coming to Qt 3D along with Qt 5.9. In this post we will briefly outline the steps needed to create a simple Qt 3D application and the assets it uses to produce this little animation: