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How to integrate OpenGL code with Qt Quick 2 applications (part 1)

The Qt World Summit was a rocking blast! More than 800 delegates, two days packed with sessions (and an additional training day presented by KDAB). Many old faces, lots of new ones, and a packed programme of sessions with terrific technical content. Yours truly also happened to give a talk, “Integrating OpenGL with Qt Quick […]

Learn OpenGL with KDAB New dedicated UK training facility

To meet the growing demand for professional OpenGL, C++ and Qt trainings, KDAB has decided to open a dedicated training facility in the UK, just 20 minutes from Manchester airport. Now, in the UK, you can easily get the top quality experience you have come to expect from KDAB’s expert trainings at our Berlin facility […]

SIGGRAPH

Los Angeles, Aug 11-13 KDAB’s OpenGL experts Sean Harmer, James Turner and Jim Albamont visited SIGGRAPH in LA this August. SIGGRAPH is the premier computer graphics, digital media and emerging technology convention not to be missed if you want to keep up with the latest R&D. Notable take-outs from the experience included: Release of nVidia […]

Qt 3D Technology Preview Released with Qt 5.5.0

KDAB is pleased to announce that the Qt 5.5.0 release includes a Technology Preview of the Qt3D module. Qt3D provides a high-level framework to allow developers to easily add 3D content to Qt applications using either QML or C++ APIs. The Qt3D module is released with the Technology Preview status. This means that Qt3D will […]

Modern Shader-based OpenGL Techniques Sean Harmer

Abstract: Modern OpenGL abandons the old fixed-function pipeline in exchange for a programmable pipeline using shaders and buffer objects. This offers much more flexibility to developers and opens the door to a huge range of effects and techniques whilst at the same time making available huge performance improvements. This presentation will teach you about the […]

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