Back in November, Apple released the latest generation of it’s Apple TV product. Besides the slightly improved hardware, the true new feature is the OS which is now officially based on iOS and comes with the dedicated SDK and App Store! So we started investigating what it would take to port Qt to tvOS and […]
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In the last blog post we gave a very high level introduction to the Qt Quick 2 renderer. We also showed how various signals are emitted by the renderer during the synchronization and rendering steps. In this blog post we’re going to discuss those signals and show how they can be used to implement overlays […]
An in-depth look at improving the visual quality and computational throughput of systems with OpenGL, from a KDAB expert and the maintainer of Qt 3D, writing for the USA’s premium magazine for embedded computing: RTC magazine.
Your mobile app is running slowly, crippled by virtual memory swapping and chunks of the UX aren’t showing. The QOpenGLTexture class (a KDAB contribution), provides the APIs to use compressed textures.
The Qt World Summit was a rocking blast! More than 800 delegates, two days packed with sessions (and an additional training day presented by KDAB). Many old faces, lots of new ones, and a packed programme of sessions with terrific technical content. Yours truly also happened to give a talk, “Integrating OpenGL with Qt Quick […]
To meet the growing demand for professional OpenGL, C++ and Qt trainings, KDAB has decided to open a dedicated training facility in the UK, just 20 minutes from Manchester airport. Now, in the UK, you can easily get the top quality experience you have come to expect from KDAB’s expert trainings at our Berlin facility […]
Good news, everyone! Qt 5.5 has just been released! The release process of Qt 5.5 has been focused on stabilizing and improving performances. Once more KDAB is proud to be a part of the release, with its engineers constantly providing contributions and patches, as demonstrated by the commit graph of the last 16 weeks: In […]
KDAB is pleased to announce that the Qt 5.5.0 release includes a Technology Preview of the Qt3D module. Qt3D provides a high-level framework to allow developers to easily add 3D content to Qt applications using either QML or C++ APIs. The Qt3D module is released with the Technology Preview status. This means that Qt3D will […]
Till Adam speaks about why Qt matters in the Big Picture.
Abstract: Qt5 introduces better support for OpenGL from the QPA/Lighthouse abstraction, through a new set of OpenGL classes up to QtQuick 2 and Qt3D. OpenGL is also very often used for games and as the central content widget in desktop applications. With the advent of QtQuick 2 it is now easy to write entire user […]