Skip to content

C and Its Offspring: OpenGL and OpenCL – Parts 1 & 2 OpenGL Speeds High-End Graphics for On-Chip GPUs

An in-depth look at improving the visual quality and computational throughput of systems with OpenGL, from a KDAB expert and the maintainer of Qt 3D, writing for the USA’s premium magazine for embedded computing: RTC magazine.

Get your .pdf for Part 1 here

Get your .pdf for Part 2 here.

is a senior software engineer at KDAB where he heads up our UK office and also leads the 3D R&D team. He has been developing with C++ and Qt since 1998 and is Qt 3D Maintainer and lead developer in the Qt Project. Sean has broad experience and a keen interest in scientific visualization and animation in OpenGL and Qt. He holds a PhD in Astrophysics along with a Masters in Mathematics and Astrophysics.
Leave a Reply

Your email address will not be published. Required fields are marked *