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Stay up-to-date and get inspiration from KDAB’s expert insights into Qt, C++ and OpenGL development.
Our engineers and designers share cutting-edge technology news and ideas with regard to Qt, QML, Qt on Android, OpenGL, Qt 3D, Vulkan, Scalable UIs and more embedded, mobile and desktop-related topics.

Certifiably Qt Qt and software certification

Expanding your team’s software development capacity is something that most managers will encounter at some point in their careers. There are several ways to do this – three of the most common options are hiring new employees, using a service company, or incorporating onsite contractors. Regardless of which route you choose to go, software certifications […]

KDSoap 1.7.0 is released - the web service access package for Qt applications

KDSoap is a tool for creating client applications for web services without the need for any further component such as a dedicated web server. KDSoap lets you interact with applications which have APIs that can be exported as SOAP objects. The web service then provides a machine-accessible interface to its functionality via HTTP. Changes in […]

Qt Quick without a GPU: i.MX6 ULL on small embedded devices

  With the introduction of the Qt Quick software renderer it became possible to use Qt Quick on devices without a GPU. We investigated how viable this option is on a lower end device, particularly the NXP i.MX6 ULL. It turns out that with some (partially not yet integrated) patches developed by KDAB and The […]

Clazy An open source Clang plugin allowing it to understand Qt semantics

Clazy is a Clang plugin which extends the compiler with over 50 warnings related to Qt best practices ranging from unneeded memory allocations to API misuse. It’s an opensource project spawned by KDAB’s R&D efforts for better C++ tooling. At KDAB, we have a pretty cool Continuous Integration infrastructure to take care of our customers’ […]

KDAB’s City Lights Display with Qt 3D Qt 3D put to novel use to implement a deferred rendering pipeline

The City Lights demo is an example of Qt 3D being put to novel use to implement a deferred rendering pipeline. With OpenGL, the number of lights you can show on a screen, also affecting objects in a scene, is limited by the need to use a forward renderer. Using Qt 3D, the geometry considerations […]

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