CMake 3.19 was officially released a couple of months ago, and one of the biggest – and most exciting – new features is the addition of presets. What are presets, you might ask, and why should we be excited about them? Presets are a bunch of pre-set CMake options that enable developers to ensure that […]
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As was previously discussed, since the 6.0.0 release of Qt, Qt 3D no longer ships as a pre-compiled module. If you need to use it on your projects, try out the new features, or just see your existing application is ready for the next chapter of Qt’s life, you need to compile Qt 3D from […]
You know the drill: in C++ you need to #include header files that declare the types and functions from the libraries that you use. Qt is no exception in this regard. Qt follows a very nice convention for its own datatypes: if you need to use a type called QType, then use #include <QType>. This […]
KDAB has released KDDockWidgets 1.2.0. In this version we added support for two platforms, Wayland and WASM. Additionally, Qt 6.0 is now supported. Update: We now have a WASM Demo which you can run directly on your browser. It’s very similar to what you’d get on the desktop, except for the docking indicators and performance (depending on […]
We just released KD Soap 1.10.0! What is KD Soap? KD Soap is a tool for creating client applications for web services. With KD Soap, it’s possible to create web services that don’t require further components. This tool makes it possible to interact with applications that have APIs that can be exported as SOAP objects. […]
Software has become a critical factor of our economy. Manufacturing companies must start to think and act software-centric to survive. In this interview, software pioneer Matthias Kalle Dalheimer explains why conventional companies run the risk of becoming commoditized and how they can get ahead of the competition. What are the corner stones of […]
This is the third and last installment of our series about full stack tracing. If you haven’t read them yet, you’ll probably want to check out the introduction and tool setup portions first. In this blog, we’re going to focus on visualizing and interpreting full stack traces. At this point, we’re going to assume that […]
Some time ago, I wrote about how to build C++ projects with ASAN on Windows. Now, if you happen to deal with Qt projects you may want to take this one step further and sanitize Qt itself. Why bother with a sanitized Qt build? Let’s have a closer look on why having a sanitized Qt […]
With Qt 6 well on its way, it’s about time we go over some of the internal changes and optimizations made to Qt 3D for the upcoming release. In a separate article, my colleague Mike Krus has already highlighted the API changes we’ve made in Qt 3D for Qt 6. This post will dive into […]
Wait, there’s more? Yes, indeed. Qt Desktop Days delivered a lot of great content we’ve just got to share. VLC and Qt, a history If you need to play the widest variety of audio, video, or streaming formats on the planet, you probably know about VLC (the “cone player”). But did you know that VLC […]