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Stay up-to-date and get inspiration from KDAB’s expert insights into Qt, C++ and OpenGL development.
Our engineers and designers share cutting-edge technology news and ideas with regard to Qt, QML, Qt on Android, OpenGL, Qt 3D, Vulkan, Scalable UIs and more embedded, mobile and desktop-related topics.

New in Qt 5.11: improvements to the model/view APIs (part 1)

The Qt model/view APIs are used throughout Qt — in Qt Widgets, in Qt Quick, as well as in other non-GUI code. As I tell my students when I deliver Qt trainings: mastering the usage of model/view classes and functions is mandatory knowledge, any non-trivial Qt application is going to be data-driven, with the data […]

Intro to Qt whitepaper

This paper outlines everything you need to take into account when considering Qt as a new framework, so you can decide for yourself if this cross-platform tool is the right choice. It covers: learning curves and initial configurations where to find experts and mentors, or source compatible components which platforms are targeted support for embedded ability […]

New in Qt 5.10: Texture Based Animations in Qt 3D Or how to blow things up

Many new features were added to Qt 3D in the 5.10 release. One of them is the support for sprite sheets, contributed by KDAB, as provided by QSpriteGrid and QSpriteSheet and their respective QML items. One way of animating things is to switch between many different versions of the same object at different points in time, like […]

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