You may already be hosting your code on GitHub, but do you know that GitHub provides a built-in Continuous Integration solution called GitHub Actions that is very easy to set up and free for public repositories? In this article I’m providing a crash course on what GitHub Actions are and how to use it for […]
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In just a couple of months, there’s going to be not one, not two, not three, but four fantastic developer events in Berlin! We are not going to miss any of them, and so shouldn’t you. November 12-14: Meeting C++ If you are a C++ developer, do not miss the 2023 edition of Meeting C++. […]
The time has come, fellow devs. We are on our way to uncover the newest concept of C++ language – Coroutines. They are already used by several programming languages, like C# async tasks and yield iterables, forming LINQ base; JS with awaitables, replacing the old way of making consecutive calls, that was hard to understand […]
When writing large graphics applications in Vulkan or OpenGL, there’s many data structures that need to be passed from the CPU to the GPU and vice versa. There are subtle differences in alignment, padding and so on between C++ and GLSL to keep track of as well. I’m going to cover a tool I wrote […]
We’re pleased to announce we’ve added a new library, KDGpu, to the arsenal of tools we invent to make our lives easier – and then share with you on KDAB’s GitHub. Who is this for? If you want to become more productive with Vulkan or learn the concepts of modern explicit graphics APIs, then KDGpu […]
Reverse engineering in general is a tricky business and sometimes not very orthodox. So, why bother to write this article? Well, sometimes reverse engineering is also for something good. It started when my wife dusted off her watch. We had a huge unpleasant surprise when we found that the companion app is not available anymore […]
We’re delighted to announce that Ferrous Systems has partnered with KDAB to offer its 5-day, on-line training ‘Introduction to Rust’ as an addition to KDAB’s regular Scheduled Training courses
Last time we touched upon object lifetime and today we wrap up the basics with a bit of a spicy topic of object ownership. We covered the lifetime quirks, and we found out that manual memory management can be a nightmare, even if we new and delete in the correct order. There must be something […]
The KDAB Training Day will be back in Berlin on November 27th this year, right before the annual Qt World Summit, which will happen November 28-29th. KDAB Training Day will be held at the H4 Hotel Berlin Alexanderplatz, just down the road from the bcc Berlin Congress Centre where The Qt World Summit takes place, […]
An important part of working with Vulkan and other modern explicit rendering APIs is the synchronization of GPU/GPU and CPU/GPU workloads. In this article we will learn about what Vulkan needs us to synchronize and how to achieve it. We will talk about two high-level parts of the synchronization domain that we, as application and […]