KDAB is proud to be a Silver Sponsor at this year’s Meeting C++, a highly recommended 3-day hybrid event for the European C++ community, offering 44 Talks in 4 tracks, November 12th – 14th. While this is also an in-person event, there is a substantial concurrent online program, so that high-class international speakers can easily […]
Blog Archives
New Training Course: Embedded Rust joins the KDAB Training portfolio
We’re happy to announce a new addition to our training portfolio, ‘Embedded Rust’, an online training taking place over a period of 6 half-days, and conducted by our partner, Ferrous Systems.
GitHub Actions for C++ and Qt How to use GitHub Actions for C++ and Qt projects
You may already be hosting your code on GitHub, but do you know that GitHub provides a built-in Continuous Integration solution called GitHub Actions that is very easy to set up and free for public repositories? In this article I’m providing a crash course on what GitHub Actions are and how to use it for […]
Embedded Rust Training Remote training provided by Ferrous Systems
We’re delighted to announce that Ferrous Systems has partnered with KDAB to offer its online training ‘Embedded Rust’ training as an addition to KDAB’s regular Scheduled Training courses
Optimizing and Sharing Shader Structures
When writing large graphics applications in Vulkan or OpenGL, there’s many data structures that need to be passed from the CPU to the GPU and vice versa. There are subtle differences in alignment, padding and so on between C++ and GLSL to keep track of as well. I’m going to cover a tool I wrote […]
KDGpu v.0.1.0 is released a Vulkan wrapper to make modern graphics easier
We’re pleased to announce we’ve added a new library, KDGpu, to the arsenal of tools we invent to make our lives easier – and then share with you on KDAB’s GitHub. Who is this for? If you want to become more productive with Vulkan or learn the concepts of modern explicit graphics APIs, then KDGpu […]
New Training Course: Introduction to Rust joins the KDAB Training portfolio
We’re delighted to announce that Ferrous Systems has partnered with KDAB to offer its 5-day, on-line training ‘Introduction to Rust’ as an addition to KDAB’s regular Scheduled Training courses
Object Ownership
Last time we touched upon object lifetime and today we wrap up the basics with a bit of a spicy topic of object ownership. We covered the lifetime quirks, and we found out that manual memory management can be a nightmare, even if we new and delete in the correct order. There must be something […]
Synchronization in Vulkan Learn about what Vulkan needs us to synchronize and how to achieve it
An important part of working with Vulkan and other modern explicit rendering APIs is the synchronization of GPU/GPU and CPU/GPU workloads. In this article we will learn about what Vulkan needs us to synchronize and how to achieve it. We will talk about two high-level parts of the synchronization domain that we, as application and […]
Object Lifetime
Last time we discussed Value Semantics. However, I missed one topic that is super important for a better understanding of basic building blocks of C++. Today, we are going to talk about an object. Without further ado, let’s dive deeper! Object What is an object? According to the C++ standard, part 3.9.8 under the name […]