So far we talked about the technical aspects of scaling your application, the dpi, the number of pixels, its nature, the nature of image formats and the implications of all that on the creation of visual elements for your UI. But this is only a part of the problem, for although all this helps you to create answers […]
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Fun with Android
AKA: I know what you did last Christmas ! Hello folks, I’d like to share with you a few things that I did during this Xmas. Besides the fact I’ll never ever take a vacation before Xmas, because Brasov is a tourist attraction and it was FULL of tourists in that period. I could ski […]
Shadow Mapping in Qt3D 2.0
Continuing our blog post series about the rewrite of Qt3D. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.
Overview of Qt3D 2.0 – Part 2
An Example of Rendering with Qt3D In the previous article we learned about the requirements and high-level architecture of Qt3D 2.0. In order to put some of this into context and to give you a concrete example of how it looks to draw something in Qt3D using the QML API, we will now briefly show […]
Overview of Qt 3D 2.0 – Part 1
by Sean Harmer of KDAB Back in the days when Qt was owned by Nokia, a development team in Brisbane had the idea of making it easy to incorporate 3D content into Qt applications. This happened around the time of the introduction of the QML language and technology stack, and so it was only natural […]
KDAB contributions to Qt 5.4
Qt 5.4 was released just last week! The new release comes right on schedule (following the 6-months development cycle of the Qt 5 series), and brings a huge number of new features. KDAB engineers have contributed lots of code to Qt during the last few months. Once more, KDAB is the second largest contributor to […]
Overview of Qt3D 2.0 – Part 1
Introduction Back in the days when Qt was owned by Nokia, a development team in Brisbane had the idea of making it easy to incorporate 3D content into Qt applications. This happened around the time of the introduction of the QML language and technology stack, and so it was only natural that Qt3D should also […]
Qt on Android Episode 5 - An introduction to JNI on Android, the Qt way
Update: Here you have also the Chinese version, thanks goes to Foruok. After we’ve seen how to set up the development environment, how to use Qt on Android and what deployment systems are available and how to sign the final package, it’s time to move forward. In this article we are going to learn about […]
New service: Fix My Qt Bug!
Need a fix for a Qt bug? Look no further… At KDAB, we know that fixing bugs in Qt requires resources, deep knowledge of Qt in various use cases and the right tools. Sounds simple enough but can you afford to take the time to do it yourself? Taking part in hundreds of our clients’ […]
KDAB contributions to Qt 5.4: qmllint
One type of bug I see very often comes down to syntax errors in QML and JavaScript files. Most of the time these errors are simple typos; however, they creep in, go unnoticed by continuous integration and sometimes reach production — especially on delayed loaded components. I like fixing bugs, but what I love even […]