Qt now provides a new module named Qt 3D. In this very short talk Giuseppe D’Angelo introduces some of the design ideas behind Qt 3D, discuss its use cases, and shows how simple it is to get 3D content in an application when using Qt 3D APIs.
Blog Archives
QStringView Diaries: Advances in QStringLiteral How QStringView Development Also Improves its "Competition"
This is the first in a series of blog posts on QStringView, the std::u16string_view equivalent for Qt. You can read about QStringView in my original post to the Qt development mailing-list, follow its status by tracking the “qstringview” topic on Gerrit and learn about string views in general in Marshall Clow’s CppCon 2015 talk, aptly […]
Integrating OpenGL with Qt Quick 2 applications Part 1
This talk will introduce you to various effective strategies of drawing raw OpenGL content inside a Qt Quick 2 scene. After a brief introduction to how the Qt Quick 2 renderer works, we will see the APIs in Qt 5.6 that allow us to integrate existing OpenGL code and QML. One of the foundation pillars […]
KDE PIM Status Report Daniel Vrátil
The past year was very important for the KDE PIM community. We released the first Qt5-based version, restructured our code base and set ourselves more ambitious goals. Let’s look a bit deeper into some of the important changes that have happened in KDE PIM in the past year, and peak a little into the future. […]
KDE development how it was done in the last century QtCon presentation
A retrospective on the KDE community from 20 years ago and how things were done back then, with an emphasis on community spirit and fun facts. Over time, the KDE community has seen many people join and leave, as with any open source community, which means that very few people in the current community still […]
How to integrate OpenGL code with Qt Quick 2 applications (part 2)
In the last blog post we gave a very high level introduction to the Qt Quick 2 renderer. We also showed how various signals are emitted by the renderer during the synchronization and rendering steps. In this blog post we’re going to discuss those signals and show how they can be used to implement overlays […]
Qt Input Method – Virtual Keyboard Implementing an out-of-process virtual keyboard for text input in Qt apps
In the last episode of this blog series we learned about the overall concepts of input methods in Qt, with a look behind the scenes to see how a key press event from the native windowing system travels through the Qt input stack until it appears on screen inside a QLineEdit. In that context, the input method […]
Cutting Edge Touch Screen Technology Accelerates Stock Trading
Trading communication market leader IPC created revolutionary dealer boards by using the Qt software library Stock exchanges are some of the most stressful working environments where shares worth millions of Euros/Dollars are traded within milliseconds. Naturally, brokers and stock traders rely on state-of-the-art communications and trading systems to ensure constant availability and reliability of information […]
QtWebChannel – Bridging the Gap between HTML and Qt
Abstract: The new QtWebChannel module is a ready-to-use solution to make any QObject accessible to arbitrary JavaScript clients. KDAB already uses it in production for a client project on embedded devices, where it proofed to be an essential part for the HTML app framework embedded in a QML chrome. Thanks to QObject introspection, any object […]
From QtWidgets Legacy to QtQuick and beyond
Abstract: It is easier and easier to create a proper QtQuick application from scratch. But is it really that simple to bring existing code in the QtQuick structure? It can get especially challenging for a large project which collected C++ collected over more than 15 years. What can we do of all that code? Temptation […]