Multithreading with Qt How to leverage the modern C++11 threading capabilities in your Qt application
This talk introduces you to the fundamentals of threading in Qt. We will discuss how threads, QObjects and events interact together; how a thread affinity of a QObject has a play in signals and slots connections; and how you can leverage the modern C++11 threading capabilities in your Qt application.
Cross-platform thread support was introduced in Qt 2.2, released in 2000, ages before it finally got standardized by C++11. This support has allowed developers using Qt to successfully build countless multithreaded applications, running natively on many operating systems: Windows, Linux, OS X, QNX, iO S, Android, and so on.
Across the span of four major versions Qt’s threading facilities have been greatly expanded and improved. Following Qt’s evolution across the years, a number of “design patterns” have emerged, in order to allow developers to use these facilities to the maximum extent, and not fall into any of the countless traps of multithreaded programming.
In this talk I will discuss the basics of thread support in Qt, starting from QThread, the central class in Qt that manages a thread. I will then focus on the interactions between QObjects, QThreads and thread-local event loops, and how all of this plays a role into the cross-thread signals and slots. The most common pitfalls will be analyzed and discussed here.
I will then show how to “mix and match” Qt and C++11/14 threading and synchronization primitives, and what degree of support one can expect when moving away from Qt’s constructs in favour of the standard C++ ones.