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3D scenes in applications are trending and will become more important with VR/AR growth. While Qt allowed OpenGL integration, managing rendering code remained challenging. Qt's new Qt 3D module addresses this with simple APIs for getting 3D content into applications. This short talk introduces Qt 3D's design ideas, use cases, and ease of implementation.

This talk will introduce you to various effective strategies of drawing raw OpenGL content inside a Qt Quick 2 scene. After a brief introduction to how the Qt Quick 2 renderer works, we will see the APIs in Qt 5.6 that allow us to integrate existing OpenGL code and QML.