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Qt Quick and QML enable rapid development of customized, reusable components, but complex components often suffer performance and maintainability issues, especially on embedded/mobile devices. Some specialized components can't be implemented by combining existing Qt Quick items. Qt Quick's C++ OpenGL scene graph API allows creating components aligned with underlying architecture for improved performance.

3D scenes in applications are becoming increasingly important with VR/AR growth. While Qt allowed OpenGL integration, managing rendering code remained challenging. Qt 5.7's new Qt 3D module eases 3D scene creation through its API, but functions as a complete simulation engine capable of much more than just 3D rendering.

Using OpenGL code with Qt is a long love story... long enough that there might be skeletons in the closet. Indeed, the OpenGL code of your Qt application could have been written before the modernization of the OpenGL API to exploit better GPUs. In this talk, we will walk through a technique to help refactor your old OpenGL code in the safest way possible and get it ready for the 21st century.

Physics Based Rendering (PBR) is the latest and greatest trend in real-time rendering yielding much more visually believable images than the traditional Phong or ad-hoc lighting models. The underlying concept is that the shaders should use physical principles in the encoded models - chief of which are conservation of energy and the Fresnel effect.

Qt 3D demo using QML API creates high-quality animated 3D visualization with custom metal-roughness PBR shaders and realistic material textures. Features dynamic clip planes for inspecting hidden geometry and seamlessly mixes Qt Quick 2D UI with 3D content, allowing overlay interfaces without wasting screen space while expressing relationships between 2D UI and 3D content.