Automotive Grade Maps and Navigation for Everyone Technical Preview Release
It is our pleasure to introduce a shiny new Maps & Navigation solution for QML developers!
This QML plugin is a joint effort between KDAB & General Magic to bring the excellent General Magic Maps and Navigation SDK to the QML world.
What makes the General Magic QML plugin special?
- It’s easy to use. With this QML plugin, you can write custom Map & Navigation apps in no time.
- It’s lightweight. It runs on even low-end embedded platforms
- You can work with it both offline and online. Yes, you can do: mapping, searching, routing, and navigation using only the offline data stored on your device. Of course the same features will work with online data, if an internet connection is available.
- It supports multiple platforms. We currently support the following platforms:
- Embedded: GNU/Linux (armv7a, armv8)
- Mobile: Android (x86, x86_64, armv7 & armv8), iOS
- Desktop: GNU/Linux, Mac OS X, Windows (msvc)
- It has all the features that you expect from a first class Maps and Navigation SDK:
- Maps: OpenStreetMaps, terrain, satellite imagery, online & offline
- Search: fuzzy search, address search, forward geocoding, reverse geocoding, online & offline
- Routing: car, pedestrian, bicycle, public transport, traffic aware routing, online & offline
- Navigation: turn-by-turn guidance, traffic aware rerouting, lane guidance, speed limits, speed cameras, online & offline
For more information, including licensing options, please visit the products and pricing pages.
How can I get the maps and navigation QML plugin?
Please see this page for step by step instructions.
In the above video, you’ll find a step-by-step example of how to create a simple navigation application on Linux and deploy and run it on Android and RPi4. The QML plugin and its documentation and examples should then be installed in your Qt/QtCreator. If you prefer the online documentation, you can access it here.
This plugin is currently a Technical Preview release! That means that, while it is fully functional and ready for you to try out, you should use it with caution in production, as we reserve the right to change the API without notice, for the moment. It also means that we are looking for feedback and issue reports. We encourage everyone to report them here.
If you like this article and want to read similar material, consider subscribing via our RSS feed.
Subscribe to KDAB TV for similar informative short video content.
KDAB provides market leading software consulting and development services and training in Qt, C++ and 3D/OpenGL. Contact us.
Is this done with Qt3d? Would I be able to add custom 3d components/objects into the scene?
No is not done with Qt3D, it’s using a custom 3d engine.
Right now is not possible to add any 3D objects into the scene.