As an Easter treat here is a quick taster of some of the animation goodies coming to Qt 3D along with Qt 5.9. In this post we will briefly outline the steps needed to create a simple Qt 3D application and the assets it uses to produce this little animation:…
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Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only become more prevalent in embedded graphics work as industries increasingly try to merge safety conscious methodologies with user-friendly interfaces.…
Qt 5.8 has just been released! Another great release of Qt, made possible by thousands of commits by over a hundred different contributors:
And here we are again, with the usual showcase of the most outstanding contributions to Qt 5.8 developed by KDAB engineers.
In no particular order:
Qt 3D continues to receive lots of improvements and bugfixes, thanks to the hard work of …
We have released version 2.7 of our Qt application introspection tool GammaRay. GammaRay allows you to observe the behavior and data structures of Qt code inside your program live at runtime.
Here are a few of the highlights of this release:
- The new Qt 3D geometry inspector allows you to look at a wireframe rendering of entity geometries, as well as the raw OpenGL buffer data. Visualizations of normal vectors and backface culling help to identify common problems in geometry
We’re adding an exciting raft of new trainings to our schedule for 2017 and some new locations, including San Francisco, Seoul and Beijing.
Throughout the year you will be able to sign up for top class, always-up-to-date, original-authored trainings, presented by fully qualified KDAB trainers, all engineers actively involved in delivering KDAB’s high quality projects. Here’s what others are saying about our trainings.
As well as the latest updates in Qt, C++, OpenGL, Debugging and Profiling, CMake and all …
Having 3D scenes in your application is becoming a clear trend and is likely to become even more important in the future with the growth of Virtual Reality and Augmented Reality. So far Qt was allowing you to integrate with Open GL fairly easily, but managing the rendering code itself was still a very challenging task.
That’s why Qt 5.7 will provide a new module named Qt 3D. In this talk we will cover the basics of its API. In …
Physics Based Rendering (PBR) is the latest and greatest trend in real-time rendering yielding much more visually believable images than the traditional Phong or ad-hoc lighting models. The underlying concept is that the shaders should use physical principles in the encoded models – chief of which are conservation of energy and the Fresnel effect.
PBR is used in many AAA game titles but here we will show how to make use of it with Qt 3D as it is widely …
This is a small wrap-up fromQtCon, the biggest Qt event in Europe in 2016, that happened at the beginning of September. At QtCon the Qt community joined forces with the KDE, FSFE and VideoLAN communities, to create an exciting event in the spirit of open collaboration and participation amongst projects.
During QtCon many KDAB engineers gave in-depth technical talks about Qt, QML, Qt3D, OpenGL and the other technologies around Qt development. All the sessions …
Hello, and welcome to the usual appointment with a new release of Qt!
Qt 5.7 has just been released, and once more, KDAB has been a huge part of it (we are shown in red on the graph):
In this blog post I will show some of the outstanding contributions by KDAB engineers to the 5.7 release.
The star of Qt 5.7 is the first stable release …
Anaheim, Ca, USA 2016-07-24 2016-07-28 Anaheim, California, July 24-28
Dodge Viper Qt3D PBR demo, featuring real time cutting planes
- Using Qt 3D and its QML API for a high quality, animated 3D visualization.
- Shows Qt 3D using custom shaders implementing a metal-roughness, physics-based