A very common implementation pattern for QObject subclasses is to declare its child QObjects as data members of type “pointer to child.” Raise your hand No, keep your hand on your computer input device 🙂 Nod if you have ever seen code like this (and maybe even written code like this yourself): A fairly common […]
Blog Archives
The Practical Programmer’s Guide to C++20
C++, How it Got Here, Where it’s Going
We talked to a panel of C++ experts, evangelists, and devotees to understand more about C++, its current position, its history, and its future.
Why do manufacturing companies need a modern software strategy? An Interview with KDAB President and CEO, Kalle Dalheimer
Software has become a critical factor of our economy. Manufacturing companies must start to think and act software-centric to survive. In this interview, software pioneer Matthias Kalle Dalheimer explains why conventional companies run the risk of becoming commoditized and how they can get ahead of the competition. What are the corner stones of […]
The Future of Embedded Software An industry-wide view of some of the challenges
Download the report As the world continues its steady march towards ubiquitous computing, almost everything from airplanes to toasters is being powered by embedded software. In fact, technology is so pervasive, we take connected homes, advanced medical equipment, and self-driving cars almost for granted. However, many of us who work in the industry have some […]
The Future of Embedded Software Are we ready?
There are many big challenges that face software development today, such as developing for cybersecurity, creating a code of professional ethics, and maintaining data privacy. In this downloadable magazine, we hear from pundits with honest insights into these deep questions about the direction the industry is heading.
Goodbye, Q_FOREACH A porting guide to C++11 ranged for-loops
Q_FOREACH (or the alternative form, foreach) will be deprecated soon, probably in Qt 5.9. Starting with Qt 5.7, you can use the QT_NO_FOREACH define to make sure that your code does not depend on Q_FOREACH. You may have wondered what all the fuss is about. Why is there a continuous stream of commits going to into Qt […]
C and Its Offspring: OpenGL and OpenCL – Parts 1 & 2 OpenGL Speeds High-End Graphics for On-Chip GPUs
An in-depth look at improving the visual quality and computational throughput of systems with OpenGL, from a KDAB expert and the maintainer of Qt 3D, writing for the USA’s premium magazine for embedded computing: RTC magazine.
Of vectors and scalable things SVG, fonts, and QML
Vectors Moving away from my original plan, today we will be talking about Vectors. To start this series of posts I had a main motivator, SVG. It is a great file format, it’s the file type I use day in day out and the format I use the most to create all of my images… But […]