Wrapping up Qt Desktop Days, are two final sessions that cap off five days of great sessions. Kirigami: convergence with Desktop as first-class Let’s say you want to develop a mobile-looking UI… hey, wait a minute! Aren’t we talking about Qt Desktop Days? Indeed we are, but as Marco Martin, a KDE employee who works […]
Python is a handy all-purpose language. It can make you very productive within a short time period and has powerful expressiveness for data manipulation and processing. Yet, it’s not a great fit for lots of tasks. C++ is far better at achieving anything that needs bare metal performance, deterministic timing, or low-level access. Thankfully, some […]
Some months ago Shawn Rutledge blogged about the new QtPdf module, a Qt wrapper around the PDFium library, which allows you to render PDF documents to QImages. Since that blog post we have invested some more work into the module to make it more useful in your day-to-day projects.
This talk will introduce you to various effective strategies of drawing raw OpenGL content inside a Qt Quick 2 scene. After a brief introduction to how the Qt Quick 2 renderer works, we will see the APIs in Qt 5.6 that allow us to integrate existing OpenGL code and QML. One of the foundation pillars […]
In the last blog post we gave a very high level introduction to the Qt Quick 2 renderer. We also showed how various signals are emitted by the renderer during the synchronization and rendering steps. In this blog post we’re going to discuss those signals and show how they can be used to implement overlays […]
The Qt World Summit was a rocking blast! More than 800 delegates, two days packed with sessions (and an additional training day presented by KDAB). Many old faces, lots of new ones, and a packed programme of sessions with terrific technical content. Yours truly also happened to give a talk, “Integrating OpenGL with Qt Quick […]
David Faure speaks about additional Qt libraries outside Qt Projects.
Abstract: Moc’s job is two-fold: it generates the qt_metacall() member function that dispatches incoming calls to slots and implements reading and writing of properties, and it generates the QMetaObject containing information about what signals, slots and properties are available, providing runtime introspection capabilities. All of this is fixed at compile time though, a limitation that […]
Abstract: “QtQuick in Qt5 uses OpenGL to deliver fluid, performant visuals, and an internal scene-graph structure to permit threaded rendering, decoupling the main application thread from interacting directly with the graphics driver. For developers work with an existing rendering or visualisation technology, this presents both an opportunity but also problems; QtQuick offers a compelling, modern […]