If you work on C++ projects on Windows that need to be built with multiple Visual Studio C++ compiler versions, you need some way to manage the installations of all these build environments. Either you have multiple IDEs installed, or you know about build tools (https://aka.ms/vs/17/release/vs_BuildTools.exe) and maybe keep only the latest full VS IDE […]
Blog Archives
New Training Course: Embedded Rust joins the KDAB Training portfolio
We’re happy to announce a new addition to our training portfolio, ‘Embedded Rust’, an online training taking place over a period of 6 half-days, and conducted by our partner, Ferrous Systems.
Optimizing and Sharing Shader Structures
When writing large graphics applications in Vulkan or OpenGL, there’s many data structures that need to be passed from the CPU to the GPU and vice versa. There are subtle differences in alignment, padding and so on between C++ and GLSL to keep track of as well. I’m going to cover a tool I wrote […]
New Training Course: Introduction to Rust joins the KDAB Training portfolio
We’re delighted to announce that Ferrous Systems has partnered with KDAB to offer its 5-day, on-line training ‘Introduction to Rust’ as an addition to KDAB’s regular Scheduled Training courses
Shader Variants Explosions of the Combinatorial Kind
If you have bought an AAA game in recent years and wondered what it is doing when it says it is compiling shaders for a long time (up to an hour or more), then this blog will explain it a little.
CXX-Qt 0.4 Released
We just released CXX-Qt version 0.4! CXX-Qt is a set of Rust crates for creating bidirectional Rust ⇄ C++ bindings with Qt. It can be used to integrate Rust into C++ applications using CMake or build Rust applications with Cargo. CXX-Qt provides tools for implementing QObject subclasses in Rust that can be used from C++, […]
The Future of CI How KDAB Creates Modern Continuous Integration Using Buildbot
KDAB developers, as well our customers, now use a faster, more stable, continuous integration system (CI), which shows test results directly in the Gerrit code review tool.
KDE Frameworks – Part 2 Extra CMake Modules for Enhancing Your CMake Code
Qt provides a rich set of high-quality, cross-platform APIs, but can't cover every possible use case. KDE has created code to fill these gaps in its many projects, sharing these libraries as KDE Frameworks.
Qt Developer Conference A Conference from Developers for Developers
We at KDAB are pleased to announce an event we’re planning to host in Berlin this fall, September 28-30. Save the dates for KDAB’s Qt Developer Conference — a conference from Qt developers for Qt developers! Qt Desktop Days, May 2021 — Cancelled Before we tell you more about Qt Dev Con, we’d like to […]
The Power of CMake Presets
CMake 3.19 was officially released a couple of months ago, and one of the biggest – and most exciting – new features is the addition of presets. What are presets, you might ask, and why should we be excited about them? Presets are a bunch of pre-set CMake options that enable developers to ensure that […]