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Programming with Qt 3D

In this course you will learn Qt 3D and its use of modern programmable shader-based pipelines which can be applied to both OpenGL and OpenGL ES.

In the Qt 3D training students will learn how to:

  • write Qt 3D applications from the ground up
  • develop their own materials using Qt 3D and GLSL
  • implement their own geometries
  • take control of Qt 3D’s rendering algorithm using the Frame Graph
  • integrate Qt 3D inside a QtQuick application

In class, our expert trainers will walk you through all necessary topics using a mixture of presentations, examples, and hands-on exercises. By the end of the course you will be armed will all the knowledge you need to become immediately productive with Qt 3D and GLSL, and, in addition, take away over 60 working examples for future reference.

View the Table of Contents

On-site Qt 3D Training – Course Contents

  • Overview: Features, Entity Component System
  • Drawing: Geometries, Materials and Lights
  • User Input: Picking, Keyboard Handling, Logical Devices
  • Integration and Helpers: Dynamic Scenes, QtQuick Integration
  • Scene Graph: Graphics Pipeline, GLSL, Coordinate Systems, Texturing
  • Frame Graph: Viewports, Layers, Selecting Shaders at Runtime, Post-processing Effects
  • Animation: Key Frame Animations, Combining Animations
  • Advanced Topics: Procedural Texturing, Instanced Rendering, Physically Based Rendering Materials, 2D and 3D Text

The Qt 3D Training requires use of Qt 5.7.1 or superior and assumes prior knowledge of Qt Quick. No prior knowledge of OpenGL is required.

Course Information

  • Target audience: Developers who want to get started with Qt 3D
  • Prerequisite: The course is suitable for developers with no prior OpenGL knowledge
  • Duration: 3-day training course

Sign up: There are no courses planned at the moment.
Please contact courses@kdab.com if you are interested in future courses or if you need information about On-Site classes which can be given at any time and place you choose.

Why Learn Qt 3D?

Integrating 3D content in applications is becoming a clear trend in many fields and is likely to become even more important in the future with the growth of Virtual Reality and Augmented Reality. Qt has always allowed you to integrate with OpenGL fairly easily, but managing the rendering code itself was still a very challenging task, often limited to a few specialized team members.

Qt 3D provides Qt with advanced 3D features with very flexible APIs available both in C++ and QML. It allows you to take full advantage of the enormous parallel processing power of today’s GPUs and maximizes performance by scheduling work across all CPU cores.

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