This course aims to bring your team up-to-speed with Qt 3D and its use of modern programmable shader-based pipelines which can applied to both OpenGL and OpenGL ES.
In the on-site Qt 3D training your team will learn how to:
* write Qt 3D applications from the ground up
* develop their own materials using Qt 3D and GLSL
* implement their own geometries
* take control of Qt 3D’s rendering algorithm using the Frame Graph
* integrate Qt 3D inside a QtQuick application
During the on-site training our expert trainers guide your developers through the course content using a mixture of presentations, examples, and hands-on exercises. By the end of the training your team will have the knowledge needed to become immediately productive with Qt 3D and GLSL, and, in addition, take away over 60 working examples for future reference.
On-site Qt 3D Training – Course Contents
- Overview: Features, Entity Component System
- Drawing: Geometries, Materials and Lights
- User Input: Picking, Keyboard Handling, Logical Devices
- Integration and Helpers: Dynamic Scenes, QtQuick Integration
- Scene Graph: Graphics Pipeline, GLSL, Coordinate Systems, Texturing
- Frame Graph: Viewports, Layers, Selecting Shaders at Runtime, Post-processing Effects
- Advanced Topics: Procedural Texturing, Instanced Rendering
The Qt 3D Training requires using Qt 5.7.1 or superior and assumes prior knowledge of Qt Quick. No prior knowledge of OpenGL is required.
The Qt 3D Training can be tailored, for instance to get you up to speed with the Qt Quick and QML basics as well.
View the Table of Contents
- Target audience: Developers who want to get started with Qt 3D
- Prerequisite: The course is suitable for developers with no prior OpenGL knowledge
- Duration: 3-day training course, 5-day training course if an introduction to Qt Quick and QML basics is required
Why Learn Qt 3D?
Integrating 3D content in applications is becoming a clear trend in many fields and is likely to become even more important in the future with the growth of Virtual Reality and Augmented Reality. Qt has always allowed you to integrate with OpenGL fairly easily, but managing the rendering code itself was still a very challenging task, often limited to a few specialized team members.
Qt 3D provides Qt with advanced 3D features with very flexible APIs available both in C++ and QML. It allows you to take full advantage of the enormous parallel processing power of today’s GPUs and maximizes performance by scheduling work across all CPU cores.