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Onsite – Modern OpenGL: Introduction

This training course provides your team with a comprehensive introduction to modern OpenGL development. Beginning with the basic concepts, all the fundamental topics to develop flexible, high performance OpenGL code that run on desktop and embedded / mobile devices will be covered. Key techniques including lighting, texturing, framebuffer objects and transformations are introduced, in a format suitable for any development team working in C or C++.

Course Contents

“The training was excellent. Sean Harmer knows the ins and outs of OpenGL and I would really recommend everyone interested in 3D graphics to follow this course.” – Eddy Alleman, EDAL solutions BVBA
  • Basic OpenGL window and context management
  • The modern OpenGL pipeline
  • Rendering geometry with GLSL shaders and vertex buffer objects
  • Transformations and coordinate systems, projection and camera handling
  • Fundamentals of lighting including the standard Phong model
  • Using textures to increase quality and flexibility, including multi-texturing
  • Working with frame-buffer-objects (FBOs)

Read the full Table of Contents

Why learn modern OpenGL?

OpenGL is the industry standard for high performance graphics and computation on desktop, mobile and embedded platforms. Whether the requirement is visualizing large data sets, creating engaging user interfaces or breathtaking real-time visuals, getting the topics covered in this course is essential.

Course Information

  • Target audience: Development teams who need to start working with hardware-accelerated graphics, or update their OpenGL knowledge based on current best practices
  • Prerequisite: This course is suitable for developers with no prior graphics experience, but familiarity with C and/or C++ is necessary
  • Duration: 3 Days

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