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4 April 2023
We implement a realtime 3D Mandelbrot set using quaternions in a fragment shader. We just render a cube hull as geometry. The rest happens in the shader.
More about Kuesa 3D: https://www.kuesa.com
All KUESA 3D videos: https://www.youtube.com/playlist?list=PL6CJYn40gN6hVdcXHTtzzltmSvZ6eG590
All `The Making of the Cluster Demo`videos: https://www.youtube.com/playlist?list=PL6CJYn40gN6j6iZQK2QeZQTYl-RhytlaZ