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26 October 2023
In this video, we review the evolution of APIs to access graphics hardware, and the evolution of Qt rendering in parallel. Then we look at the abstractions and features created by Qt to take advantage of modern graphics hardware while remaining portable to a wide range of platforms. Finally, we look at what this means for integrating our own or third-party renderers into Qt 6.
00:00 Intro
00:31 The challenge of talking to graphic hardware and why do we need rendering APIs
01:37 Hardware graphics APIs have evolution
06:30 Scene Graph Abstraction
11:07 Rendering Hardware Interface (RHI)
14:59 Implications & Conclusions
All '3D and Qt 6' videos: https://www.youtube.com/playlist?list=PL6CJYn40gN6gJ-IFNOBCXeaSDSTUyW6WY