Timo Buske
22 results
KDAB and Schneider Digital developed a system that automates stereo 3D setup by dynamically calculating focal distance, camera separation, pop-out, and field of view. A focus-area method inspired by digital cameras continuously adjusts depth, enabling a plug-and-play experience without manual tuning.
How Do You MEET DEADLINES?
5 June 2024
Dynamic Geometry with Kuesa 3D
15 February 2023
3D Environments With Kuesa 3D 2.0
8 February 2023
There are many ways to create environments for 3D scenes. One of the most common ways is to use a cube map. Though there are other options depending on the use case. There really is no "right" or "wrong". In this video, I discuss how the environments in the cluster demo are made and why we did it that way.
Data Driven 3D Apps With Kuesa 3D 2.0
28 July 2022
When your 3D model provides different features and you want to reflect those in your application, you would try to avoid doing all those variants in code. You would strive for a data driven approach instead. This is where the glTF file format we use for Kuesa 3D comes into play. We show you how we realized such a data driven approach for our cluster demo using Kuesa 3D.
Rigging up the Car
14 July 2022
The Making of the Cluster Demo
7 July 2022
What is Kuesa 3D 2.0?
30 June 2022
Cluster Demo Made with Kuesa 3D 2.0
22 June 2022
Developers often spend significant time recreating designs or design changes that may not match the designer's vision. When 3D scene changes are involved, the back-and-forth updates become time-consuming and frustrating. Kuesa 3D simplifies this process - simply pointing to an updated glTF file location in your code instantly shows 3D scene changes in your application.
KUESA 3D Mesh Instantiator API
25 March 2021
Why doesn't KUESA 3D have a Scene Editor?
17 February 2021
KUESA 3D Animation Groups in Maya
17 February 2021
New KUESA 3D Studio Launcher for Maya
17 February 2021
KUESA 3D Studio 1.3 Integration into Maya
17 February 2021
What is Kuesa 3D?
2 October 2020
What's new in KUESA 3D Studio 1.2?
25 May 2020
Stop wasting time in 3D design and development!
25 February 2020
The new Iro Materials - available in the upcoming version 1.2 - provide an intuitive/artistic way of working, for designers. Full integration into DCC tools like Blender gives you exact WYSIWYG already in the stage of asset creation and lets the designer examine the final visual result during modeling. This video shows how to optimize your workflow using KUESA Studion and the new iro materials.


