Kevin Ottens
6 results
Using OpenGL code with Qt is a long love story... long enough that there might be skeletons in the closet. Indeed, the OpenGL code of your Qt application could have been written before the modernization of the OpenGL API to exploit better GPUs. In this talk, we will walk through a technique to help refactor […]
Qt 3D Basics
7 December 2016
3D scenes in applications are becoming increasingly important with VR/AR growth. While Qt allowed OpenGL integration, managing rendering code remained challenging. Qt 5.7's new Qt 3D module eases 3D scene creation through its API, but functions as a complete simulation engine capable of much more than just 3D rendering.
Refactor Your OpenGL Legacy With Style
7 December 2016
Using OpenGL code with Qt is a long love story... long enough that there might be skeletons in the closet. Indeed, the OpenGL code of your Qt application could have been written before the modernization of the OpenGL API to exploit better GPUs. In this talk, we will walk through a technique to help refactor your old OpenGL code in the safest way possible and get it ready for the 21st century.
From QtWidgets Legacy to QtQuick and beyond
25 March 2015
Contributing to Qt - Panel discussion
20 March 2015
Abstract: It is easier and easier to create a proper QtQuick application from scratch. But is it really that simple to bring existing code in the QtQuick structure? It can get especially challenging for a large project which collected C++ collected over more than 15 years. What can we do of all that code? Temptation […]


