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21 March 2023
To add more realism without baking huge textures you simply can bake ambient occlusion into vertex colors. The Iro Materials are directly capable of using vertex data. Of course, the result will look exactly the same in Blender, Maya and KUESA 3D. You simply need to move that single slider.
More about Kuesa 3D: https://www.kuesa.com
All KUESA 3D videos: https://www.youtube.com/playlist?list=PL6CJYn40gN6hVdcXHTtzzltmSvZ6eG590
All `The Making of the Cluster Demo`videos: https://www.youtube.com/playlist?list=PL6CJYn40gN6j6iZQK2QeZQTYl-RhytlaZ