As was previously discussed, since the 6.0.0 release of Qt, Qt 3D no longer ships as a pre-compiled module. If you need to use it on your projects, try out the new features, or just see your existing application is ready for the next chapter of Qt’s life, you need to compile Qt 3D from […]
Blog Archives
Qt 3D Renderer changes and improvements in Qt 6
With Qt 6 well on its way, it’s about time we go over some of the internal changes and optimizations made to Qt 3D for the upcoming release. In a separate article, my colleague Mike Krus has already highlighted the API changes we’ve made in Qt 3D for Qt 6. This post will dive into […]
Qt 3D Changes in Qt 6 to the public API
Overview Qt 6 is nearly upon us. While this has not been addressed by other publications, Qt 3D is also introducing a number of changes with this major release. This includes changes in the public API that will bring a number of new features and many internal changes to improve performance and leverage new, low-level […]
Qt 3D will be ready for the Qt 6 release
Up until now, Qt 3D was relying on OpenGL for rendering. With the upcoming Qt 6, Qt will come with a rendering abstraction layer (Rendering Hardware Interface or RHI) to target not only OpenGL but also Vulkan, Metal and DirectX. We are in the process of adding RHI support to Qt 3D. This will allow […]
Kuesa 3D Studio 1.2 – Press Release June 2nd 2020
KUESA™ 3D Studio 1.2 released A Complete Design-to-Code Workflow Solution for 3D Assets in Real-time Applications version 1.2 released makes 3D design and development workflows easy, fast and reliable offers support for Maya, Autodesk 3ds Max, and Blender as well as any other glTF-compatible digital content creation tools New: Iro materials library can simulate common […]
Kuesa 3D 1.2 release!
Today, KDAB is releasing version 1.2 of the 3D integration workflow Kuesa 3D, built on top of Qt 3D. Kuesa™ 3D is a complete design-to-code workflow solution for 3D in real-time applications, centered around the open glTF™ 2 format, supported by Blender, Maya and 3ds Max. Read the Press Release… In short, Kuesa provides a […]
Why is my screen still black A digestible blog on common render issues and what their cause could be
Part 2 If you are here from Part 1, welcome back. If you are wondering why we started at Part 2, go to Part 1. So, you tried everything from the first part (that was relative to you), and your screen is still a backlighting test? No problem. (Well.. I mean, clearly there is but […]
Debugging and Profiling Qt 3D applications Learn about new 5.15 features and other useful tools
Qt 3D, being a retained mode high level graphic API abstraction, tries to hide most of the details involved in rendering the data provided by applications. It makes a lot of decisions and operations in the background in order to get pixels on the screen. But, because Qt 3D also has very rich API, developers […]
Qt World Summit 2019 talk videos are online
Did you miss the past Qt World Summit? Were you there, but you couldn’t attend that talk or two that you really wanted to see because the conference was so, so packed with awesome content? Fear no more! We are glad to announce that the talks at the past Qt World Summit 2019 in Berlin […]
KDAB at QtDay 2020 November 20-21, Virtual
KDAB will be gold sponsors at QtDay Italy November 20-21st. The event is entirely focused on Qt and Qt-related technologies and has grown to be the biggest Qt event in the region. Presented below is the talk and workshop from KDAB Back to Basics: writing a model (Workshop) – Giuseppe D’Angelo Date/Time Tue Nov 17, […]