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1 November 2023
In the final part of our series on 3D in Qt 6, we review the tooling around 3D, and how the different approaches available suit different business and technical needs. We look at what content creators typically deliver to us as developers, what operations and actions we might do with that, and how iterative development and revisions to content impacts us a developer.
00:55 The challenges of 3D content creation tools
03:12 The challenges of export format for the 3D assets
04:48 The glTF export format
05:56 The ideal designer workflow in theory and in practice
09:40 Qt Quick 3D solution for those issues
11:42 Qt3D solution for those issues
12:28 Advantages of the glTF solution over the others 3D solutions
13:54 Conclusions
All '3D and Qt 6' videos: https://www.youtube.com/playlist?list=PL6CJYn40gN6gJ-IFNOBCXeaSDSTUyW6WY
Links:
* Kuesa: https://www.kuesa.com/
* Part 1 of '3D and Qt 6': https://www.youtube.com/watch?v=t4xuDeupl9s
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