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Shadow Mapping in Qt3D 2:0

by Giuseppe D’Angelo

One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post Giuseppe explain how to render a scene in Qt3D with shadows.

You will find out that in its simplest form, Shadow mapping rests on a simple idea: “…only the closest fragments to the light are the ones lit….” and how to put that knowledge to work.

Although shadow mapping is one of the simplest rendering techniques, Giuseppe demonstrates how Qt3D imposes no particular rendering algorithm or strategy. You can easily experiment with a variety of multipass effects.

Read on….



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