It is our pleasure to introduce a shiny new Maps & Navigation solution for QML developers! This QML plugin is a joint effort between KDAB & General Magic to bring the excellent General Magic Maps and Navigation SDK to the QML world. What makes the General Magic QML plugin special? It’s easy to use. With […]
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Qt Developer Conference A Conference from Developers for Developers
We at KDAB are pleased to announce an event we’re planning to host in Berlin this fall, September 28-30. Save the dates for KDAB’s Qt Developer Conference — a conference from Qt developers for Qt developers! Qt Desktop Days, May 2021 — Cancelled Before we tell you more about Qt Dev Con, we’d like to […]
Qt Embedded Days 2021
This brand new online conference hosted by KDAB offers in-depth technical topics from embedded developers for embedded developers – especially, but not exclusively, for those working with Qt on Embedded Devices. The call for papers is now closed and the program will be announced as soon as the committee has made a final selection. We […]
Efficient Custom Shapes in QtQuick : Shaders
A long time ago, I wrote a post about creating custom shapes in Qt Quick, via the scene-graph APIs. That post covered defining suitable geometry to draw a part of a circle, known also as a ‘sector’, efficiently, since such sectors occur commonly in instrument and vehicle interfaces. I started writing the second part, about […]
A 3D Block Building Game in QML
Here, at KDAB, we get to spend 10% of our time on learning what we don’t know or practicing and improving what we already know. Recently, I decided to use that time to learn more about the Qt Quick Rendering Engine. The best way to do so, I found, is to use it in a […]
Qt and the unu dashboard
KDAB has been working closely together with unu to create the dashboard application for their next-generation of electric scooters. You can find out about these affordable, innovative, urban transport solutions and book a test ride here. unu is now launching the scooters. So in this blog post, we will have a look at some of […]
KDAB TV celebrates its first year
A year ago KDAB started a YouTube channel dedicated to software development with Qt, C++ and 3D technologies like OpenGL. We talked to Sabine Faure, who is in charge of the program, about how it worked out so far and what we can expect in the future. What was the idea behind the KDAB video […]
Full Stack Tracing Part 1 What is it and when is it useful?
Full stack tracing is a tool that should be part of every software engineer’s toolkit. It’s the best way to investigate and solve certain classes of hard problems in optimization and debugging. Because of the power and capability it gives the developer, we’ll be writing a series of blogs about it: when to use it, […]
KDE’s Akademy 2020 – A Quick Summary
What is Akademy? Akademy is the yearly conference for the KDE community, which is a community devoted to creating free software for desktop and mobile. Typically, Akademy takes place in a different city each year. However, due to the pandemic, the conference was online this time around. September 4-11 marked the dates of Akademy 2020. […]
UiWatchDog: a keepalive monitor for the GUI thread Part of the KDToolBox series
Continuing our blog series about KDToolBox, this time we will discuss UiWatchDog, a keepalive monitor for the GUI thread. Alive? A fundamental rule when writing applications in event-driven UI frameworks such as Qt is: do not ever block the GUI thread! The GUI thread is also usually called the main thread of the application — […]